TakePicture.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TakePicture : MonoBehaviour
{
public GameObject txt;
bool isActivated;
public GameObject flashImage;
Animator flashImageAni;
public GameObject screenUI;
public GameObject screenShotEvnet;
void Start()
{
isActivated = false;
flashImageAni = flashImage.GetComponentInChildren<Animator>();
}
public void buttonClick() {
if (isActivated) {
txt.SetActive(false);
isActivated = false;
Hunting.isCaptured = true;
screenUI.SetActive(false);
screenShotEvnet.GetComponentInChildren<Screenshot>().ScreenshotAndGallery(); //
flashImageAni.SetTrigger("capture");
screenUI.SetActive(true);
}
else
{
txt.SetActive(true);
isActivated = true;
}
}
}