UnityTestProtocolStarter.cs
815 Bytes
using System;
using System.Linq;
using UnityEditor.Compilation;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
[InitializeOnLoad]
internal static class UnityTestProtocolStarter
{
static UnityTestProtocolStarter()
{
var commandLineArgs = Environment.GetCommandLineArgs();
if (commandLineArgs.Contains("-automated") && commandLineArgs.Contains("-runTests")) // wanna have it only for utr run
{
var api = ScriptableObject.CreateInstance<TestRunnerApi>();
var listener = ScriptableObject.CreateInstance<UnityTestProtocolListener>();
api.RegisterCallbacks(listener);
}
}
}
}