TMP_FontAssetCommon.cs 14.5 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;


namespace TMPro
{
    /// <summary>
    /// Class that contains the basic information about the font.
    /// </summary>
    [Serializable]
    public class FaceInfo_Legacy
    {
        public string Name;
        public float PointSize;
        public float Scale;

        public int CharacterCount;

        public float LineHeight;
        public float Baseline;
        public float Ascender;
        public float CapHeight;
        public float Descender;
        public float CenterLine;

        public float SuperscriptOffset;
        public float SubscriptOffset;
        public float SubSize;

        public float Underline;
        public float UnderlineThickness;

        public float strikethrough;
        public float strikethroughThickness;

        public float TabWidth;

        public float Padding;
        public float AtlasWidth;
        public float AtlasHeight;
    }


    // Class which contains the Glyph Info / Character definition for each character contained in the font asset.
    [Serializable]
    public class TMP_Glyph : TMP_TextElement_Legacy
    {
        /// <summary>
        /// Function to create a deep copy of a GlyphInfo.
        /// </summary>
        /// <param name="source"></param>
        /// <returns></returns>
        public static TMP_Glyph Clone(TMP_Glyph source)
        {
            TMP_Glyph copy = new TMP_Glyph();

            copy.id = source.id;
            copy.x = source.x;
            copy.y = source.y;
            copy.width = source.width;
            copy.height = source.height;
            copy.xOffset = source.xOffset;
            copy.yOffset = source.yOffset;
            copy.xAdvance = source.xAdvance;
            copy.scale = source.scale;

            return copy;
        }
    }


    // Structure which holds the font creation settings
    [Serializable]
    public struct FontAssetCreationSettings
    {
        public string sourceFontFileName;
        public string sourceFontFileGUID;
        public int pointSizeSamplingMode;
        public int pointSize;
        public int padding;
        public int packingMode;
        public int atlasWidth;
        public int atlasHeight;
        public int characterSetSelectionMode;
        public string characterSequence;
        public string referencedFontAssetGUID;
        public string referencedTextAssetGUID;
        public int fontStyle;
        public float fontStyleModifier;
        public int renderMode;
        public bool includeFontFeatures;

        internal FontAssetCreationSettings(string sourceFontFileGUID, int pointSize, int pointSizeSamplingMode, int padding, int packingMode, int atlasWidth, int atlasHeight, int characterSelectionMode, string characterSet, int renderMode)
        {
            this.sourceFontFileName = string.Empty;
            this.sourceFontFileGUID = sourceFontFileGUID;
            this.pointSize = pointSize;
            this.pointSizeSamplingMode = pointSizeSamplingMode;
            this.padding = padding;
            this.packingMode = packingMode;
            this.atlasWidth = atlasWidth;
            this.atlasHeight = atlasHeight;
            this.characterSequence = characterSet;
            this.characterSetSelectionMode = characterSelectionMode;
            this.renderMode = renderMode;

            this.referencedFontAssetGUID = string.Empty;
            this.referencedTextAssetGUID = string.Empty;
            this.fontStyle = 0;
            this.fontStyleModifier = 0;
            this.includeFontFeatures = false;
        }
    }

    /// <summary>
    /// Contains the font assets for the regular and italic styles associated with a given font weight.
    /// </summary>
    [Serializable]
    public struct TMP_FontWeightPair
    {
        public TMP_FontAsset regularTypeface;
        public TMP_FontAsset italicTypeface;
    }


    public struct KerningPairKey
    {
        public uint ascii_Left;
        public uint ascii_Right;
        public uint key;

        public KerningPairKey(uint ascii_left, uint ascii_right)
        {
            ascii_Left = ascii_left;
            ascii_Right = ascii_right;
            key = (ascii_right << 16) + ascii_left;
        }
    }

    /// <summary>
    /// Positional adjustments of a glyph
    /// </summary>
    [Serializable]
    public struct GlyphValueRecord_Legacy
    {
        public float xPlacement;
        public float yPlacement;
        public float xAdvance;
        public float yAdvance;

        internal GlyphValueRecord_Legacy(UnityEngine.TextCore.LowLevel.GlyphValueRecord valueRecord)
        {
            this.xPlacement = valueRecord.xPlacement;
            this.yPlacement = valueRecord.yPlacement;
            this.xAdvance = valueRecord.xAdvance;
            this.yAdvance = valueRecord.yAdvance;
        }

        public static GlyphValueRecord_Legacy operator +(GlyphValueRecord_Legacy a, GlyphValueRecord_Legacy b)
        {
            GlyphValueRecord_Legacy c;
            c.xPlacement = a.xPlacement + b.xPlacement;
            c.yPlacement = a.yPlacement + b.yPlacement;
            c.xAdvance = a.xAdvance + b.xAdvance;
            c.yAdvance = a.yAdvance + b.yAdvance;

            return c;
        }
    }

    [Serializable]
    public class KerningPair
    {
        /// <summary>
        /// The first glyph part of a kerning pair.
        /// </summary>
        public uint firstGlyph
        {
            get { return m_FirstGlyph; }
            set { m_FirstGlyph = value; }
        }
        [FormerlySerializedAs("AscII_Left")]
        [SerializeField]
        private uint m_FirstGlyph;

        /// <summary>
        /// The positional adjustment of the first glyph.
        /// </summary>
        public GlyphValueRecord_Legacy firstGlyphAdjustments
        {
            get { return m_FirstGlyphAdjustments; }
        }
        [SerializeField]
        private GlyphValueRecord_Legacy m_FirstGlyphAdjustments;

        /// <summary>
        /// The second glyph part of a kerning pair.
        /// </summary>
        public uint secondGlyph
        {
            get { return m_SecondGlyph; }
            set { m_SecondGlyph = value; }
        }
        [FormerlySerializedAs("AscII_Right")]
        [SerializeField]
        private uint m_SecondGlyph;

        /// <summary>
        /// The positional adjustment of the second glyph.
        /// </summary>
        public GlyphValueRecord_Legacy secondGlyphAdjustments
        {
            get { return m_SecondGlyphAdjustments; }
        }
        [SerializeField]
        private GlyphValueRecord_Legacy m_SecondGlyphAdjustments;

        [FormerlySerializedAs("XadvanceOffset")]
        public float xOffset;

        internal static KerningPair empty = new KerningPair(0, new GlyphValueRecord_Legacy(), 0, new GlyphValueRecord_Legacy());

        /// <summary>
        /// Determines if the Character Spacing property of the text object will affect the kerning pair.
        /// This is mostly relevant when using Diacritical marks to prevent Character Spacing from altering the 
        /// </summary>
        public bool ignoreSpacingAdjustments
        {
            get { return m_IgnoreSpacingAdjustments; }
        }
        [SerializeField]
        private bool m_IgnoreSpacingAdjustments = false;

        public KerningPair()
        {
            m_FirstGlyph = 0;
            m_FirstGlyphAdjustments = new GlyphValueRecord_Legacy();

            m_SecondGlyph = 0;
            m_SecondGlyphAdjustments = new GlyphValueRecord_Legacy();
        }

        public KerningPair(uint left, uint right, float offset)
        {
            firstGlyph = left;
            m_SecondGlyph = right;
            xOffset = offset;
        }

        public KerningPair(uint firstGlyph, GlyphValueRecord_Legacy firstGlyphAdjustments, uint secondGlyph, GlyphValueRecord_Legacy secondGlyphAdjustments)
        {
            m_FirstGlyph = firstGlyph;
            m_FirstGlyphAdjustments = firstGlyphAdjustments;
            m_SecondGlyph = secondGlyph;
            m_SecondGlyphAdjustments = secondGlyphAdjustments;
        }

        internal void ConvertLegacyKerningData()
        {
            m_FirstGlyphAdjustments.xAdvance = xOffset;
            //xOffset = 0;
        }

    }

    [Serializable]
    public class KerningTable
    {
        public List<KerningPair> kerningPairs;

        public KerningTable()
        {
            kerningPairs = new List<KerningPair>();
        }


        public void AddKerningPair()
        {
            if (kerningPairs.Count == 0)
            {
                kerningPairs.Add(new KerningPair(0, 0, 0));
            }
            else
            {
                uint left = kerningPairs.Last().firstGlyph;
                uint right = kerningPairs.Last().secondGlyph;
                float xoffset = kerningPairs.Last().xOffset;

                kerningPairs.Add(new KerningPair(left, right, xoffset));
            }
        }


        /// <summary>
        /// Add Kerning Pair
        /// </summary>
        /// <param name="first">First glyph</param>
        /// <param name="second">Second glyph</param>
        /// <param name="offset">xAdvance value</param>
        /// <returns></returns>
        public int AddKerningPair(uint first, uint second, float offset)
        {
            int index = kerningPairs.FindIndex(item => item.firstGlyph == first && item.secondGlyph == second);

            if (index == -1)
            {
                kerningPairs.Add(new KerningPair(first, second, offset));
                return 0;
            }

            // Return -1 if Kerning Pair already exists.
            return -1;
        }

        /// <summary>
        /// Add Glyph pair adjustment record
        /// </summary>
        /// <param name="firstGlyph">The first glyph</param>
        /// <param name="firstGlyphAdjustments">Adjustment record for the first glyph</param>
        /// <param name="secondGlyph">The second glyph</param>
        /// <param name="secondGlyphAdjustments">Adjustment record for the second glyph</param>
        /// <returns></returns>
        public int AddGlyphPairAdjustmentRecord(uint first, GlyphValueRecord_Legacy firstAdjustments, uint second, GlyphValueRecord_Legacy secondAdjustments)
        {
            int index = kerningPairs.FindIndex(item => item.firstGlyph == first && item.secondGlyph == second);

            if (index == -1)
            {
                kerningPairs.Add(new KerningPair(first, firstAdjustments, second, secondAdjustments));
                return 0;
            }

            // Return -1 if Kerning Pair already exists.
            return -1;
        }

        public void RemoveKerningPair(int left, int right)
        {
            int index = kerningPairs.FindIndex(item => item.firstGlyph == left && item.secondGlyph == right);

            if (index != -1)
                kerningPairs.RemoveAt(index);
        }


        public void RemoveKerningPair(int index)
        {
            kerningPairs.RemoveAt(index);
        }


        public void SortKerningPairs()
        {
            // Sort List of Kerning Info
            if (kerningPairs.Count > 0)
                kerningPairs = kerningPairs.OrderBy(s => s.firstGlyph).ThenBy(s => s.secondGlyph).ToList();
        }
    }


    public static class TMP_FontUtilities
    {
        private static List<int> k_searchedFontAssets;

        /// <summary>
        /// Search through the given font and its fallbacks for the specified character.
        /// </summary>
        /// <param name="font">The font asset to search for the given character.</param>
        /// <param name="unicode">The character to find.</param>
        /// <param name="character">out parameter containing the glyph for the specified character (if found).</param>
        /// <returns></returns>
        public static TMP_FontAsset SearchForCharacter(TMP_FontAsset font, uint unicode, out TMP_Character character)
        {
            if (k_searchedFontAssets == null)
                k_searchedFontAssets = new List<int>();

            k_searchedFontAssets.Clear();

            return SearchForCharacterInternal(font, unicode, out character);
        }


        /// <summary>
        /// Search through the given list of fonts and their possible fallbacks for the specified character.
        /// </summary>
        /// <param name="fonts"></param>
        /// <param name="unicode"></param>
        /// <param name="character"></param>
        /// <returns></returns>
        public static TMP_FontAsset SearchForCharacter(List<TMP_FontAsset> fonts, uint unicode, out TMP_Character character)
        {
            return SearchForCharacterInternal(fonts, unicode, out character);
        }


        private static TMP_FontAsset SearchForCharacterInternal(TMP_FontAsset font, uint unicode, out TMP_Character character)
        {
            character = null;

            if (font == null) return null;

            if (font.characterLookupTable.TryGetValue(unicode, out character))
            {
                return font;
            }
            else if (font.fallbackFontAssetTable != null && font.fallbackFontAssetTable.Count > 0)
            {
                for (int i = 0; i < font.fallbackFontAssetTable.Count && character == null; i++)
                {
                    TMP_FontAsset temp = font.fallbackFontAssetTable[i];
                    if (temp == null) continue;

                    int id = temp.GetInstanceID();

                    // Skip over the fallback font asset in the event it is null or if already searched.
                    if (k_searchedFontAssets.Contains(id)) continue;

                    // Add to list of font assets already searched.
                    k_searchedFontAssets.Add(id);

                    temp = SearchForCharacterInternal(temp, unicode, out character);

                    if (temp != null)
                        return temp;
                }
            }

            return null;
        }


        private static TMP_FontAsset SearchForCharacterInternal(List<TMP_FontAsset> fonts, uint unicode, out TMP_Character character)
        {
            character = null;

            if (fonts != null && fonts.Count > 0)
            {
                for (int i = 0; i < fonts.Count; i++)
                {
                    TMP_FontAsset fontAsset = SearchForCharacterInternal(fonts[i], unicode, out character);

                    if (fontAsset != null)
                        return fontAsset;
                }
            }

            return null;
        }
    }
}