AnchorSamples.cs
1.23 KB
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using NUnit.Framework;
namespace UnityEngine.XR.ARFoundation
{
[TestFixture]
class AnchorSamples
{
// Disable "field never assigned to"
#pragma warning disable CS0649
class ExistingContent
{
#region anchor_existing_content
ARAnchorManager m_AnchorManager;
void AnchorContent(Vector3 position, Transform content)
{
// Create a new anchor.
var anchor = m_AnchorManager.AddAnchor(new Pose(position, Quaternion.identity));
// Parent 'content' to it.
content.parent = anchor.transform;
}
#endregion
}
class Prefab : MonoBehaviour
{
#region anchor_prefab_content
ARAnchorManager m_AnchorManager;
void AnchorContent(Vector3 position, GameObject prefab)
{
// Create a new anchor.
var anchor = m_AnchorManager.AddAnchor(new Pose(position, Quaternion.identity));
// Instantiate 'prefab' as a child of the new anchor.
Instantiate(prefab, anchor.transform);
}
#endregion
}
#pragma warning restore CS0649
}
}