ManipulationsClips.cs
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using UnityEditor.Timeline.Actions;
using UnityEngine;
namespace UnityEditor.Timeline
{
class DrillIntoClip : Manipulator
{
protected override bool DoubleClick(Event evt, WindowState state)
{
if (evt.button != 0)
return false;
var guiClip = PickerUtils.TopmostPickedItem() as TimelineClipGUI;
if (guiClip == null)
return false;
if (!TimelineWindow.instance.state.editSequence.isReadOnly && (guiClip.clip.curves != null || guiClip.clip.animationClip != null))
Invoker.Invoke<EditClipInAnimationWindow>(new[] {guiClip.clip});
if (guiClip.supportsSubTimelines)
Invoker.Invoke<EditSubTimeline>(new[] {guiClip.clip});
return true;
}
}
class ContextMenuManipulator : Manipulator
{
protected override bool MouseDown(Event evt, WindowState state)
{
if (evt.button == 1)
ItemSelection.HandleSingleSelection(evt);
return false;
}
protected override bool ContextClick(Event evt, WindowState state)
{
if (evt.alt)
return false;
var selectable = PickerUtils.TopmostPickedItem() as ISelectable;
if (selectable != null && selectable.IsSelected())
{
SequencerContextMenu.ShowItemContextMenu(evt.mousePosition);
return true;
}
return false;
}
}
}