MenuItemActionBase.cs
1.1 KB
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Indicates the validity of an action for a given data set.
/// </summary>
public enum ActionValidity
{
/// <summary>
/// Action is valid in the provided context.
/// If the action is linked to a menu item, the menu item will be visible.
/// </summary>
Valid,
/// <summary>
/// Action is not applicable in the current context.
/// If the action is linked to a menu item, the menu item will not be shown.
/// </summary>
NotApplicable,
/// <summary>
/// Action is not valid in the current context.
/// If the action is linked to a menu item, the menu item will be shown but grayed out.
/// </summary>
Invalid
}
struct MenuActionItem
{
public string category;
public string entryName;
public string shortCut;
public int priority;
public bool isActiveInMode;
public ActionValidity state;
public bool isChecked;
public GenericMenu.MenuFunction callback;
}
}