TestResultRendererCallback.cs
886 Bytes
using NUnit.Framework.Interfaces;
namespace UnityEngine.TestTools.TestRunner.Callbacks
{
internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener
{
private TestResultRenderer m_ResultRenderer;
public void RunStarted(ITest testsToRun)
{
}
public void RunFinished(ITestResult testResults)
{
if (Camera.main == null)
{
gameObject.AddComponent<Camera>();
}
m_ResultRenderer = new TestResultRenderer(testResults);
m_ResultRenderer.ShowResults();
}
public void OnGUI()
{
if (m_ResultRenderer != null)
m_ResultRenderer.Draw();
}
public void TestStarted(ITest test)
{
}
public void TestFinished(ITestResult result)
{
}
}
}