BeforeAfterTestCommandState.cs
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using System;
using System.Data;
using NUnit.Framework.Interfaces;
using NUnit.Framework.Internal;
namespace UnityEngine.TestTools
{
internal class BeforeAfterTestCommandState : ScriptableObject
{
public int NextBeforeStepIndex;
public int NextBeforeStepPc;
public int NextAfterStepIndex;
public int NextAfterStepPc;
public bool TestHasRun;
public TestStatus CurrentTestResultStatus;
public string CurrentTestResultLabel;
public FailureSite CurrentTestResultSite;
public string CurrentTestMessage;
public string CurrentTestStrackTrace;
public bool TestAfterStarted;
public long Timestamp;
public void Reset()
{
NextBeforeStepIndex = 0;
NextBeforeStepPc = 0;
NextAfterStepIndex = 0;
NextAfterStepPc = 0;
TestHasRun = false;
CurrentTestResultStatus = TestStatus.Inconclusive;
CurrentTestResultLabel = null;
CurrentTestResultSite = default(FailureSite);
CurrentTestMessage = null;
CurrentTestStrackTrace = null;
TestAfterStarted = false;
}
public void StoreTestResult(TestResult result)
{
CurrentTestResultStatus = result.ResultState.Status;
CurrentTestResultLabel = result.ResultState.Label;
CurrentTestResultSite = result.ResultState.Site;
CurrentTestMessage = result.Message;
CurrentTestStrackTrace = result.StackTrace;
}
public void ApplyTestResult(TestResult result)
{
result.SetResult(new ResultState(CurrentTestResultStatus, CurrentTestResultLabel, CurrentTestResultSite), CurrentTestMessage, CurrentTestStrackTrace);
}
}
}