RerunCallbackData.cs
382 Bytes
using UnityEditor.TestTools.TestRunner.Api;
using UnityEditor.TestTools.TestRunner.GUI;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner
{
internal class RerunCallbackData : ScriptableSingleton<RerunCallbackData>
{
[SerializeField]
internal UITestRunnerFilter[] runFilters;
[SerializeField]
internal TestMode testMode;
}
}