AudioClipProperties.cs 241 Bytes Raw Blame History Permalink 1 2 3 4 5 6 7 8 9 10 11 12 13 using System; using UnityEngine.Playables; namespace UnityEngine.Timeline { [Serializable] [NotKeyable] class AudioClipProperties : PlayableBehaviour { [Range(0.0f, 1.0f)] public float volume = 1.0f; } }