SteamVR_Ears.cs
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Handles aligning audio listener when using speakers.
//
//=============================================================================
using UnityEngine;
using Valve.VR;
namespace Valve.VR
{
[RequireComponent(typeof(AudioListener))]
public class SteamVR_Ears : MonoBehaviour
{
public SteamVR_Camera vrcam;
bool usingSpeakers;
Quaternion offset;
private void OnNewPosesApplied()
{
var origin = vrcam.origin;
var baseRotation = origin != null ? origin.rotation : Quaternion.identity;
transform.rotation = baseRotation * offset;
}
void OnEnable()
{
usingSpeakers = false;
var settings = OpenVR.Settings;
if (settings != null)
{
var error = EVRSettingsError.None;
if (settings.GetBool(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_UsingSpeakers_Bool, ref error))
{
usingSpeakers = true;
var yawOffset = settings.GetFloat(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float, ref error);
offset = Quaternion.Euler(0.0f, yawOffset, 0.0f);
}
}
if (usingSpeakers)
SteamVR_Events.NewPosesApplied.Listen(OnNewPosesApplied);
}
void OnDisable()
{
if (usingSpeakers)
SteamVR_Events.NewPosesApplied.Remove(OnNewPosesApplied);
}
}
}