SteamVR_ClearAll.shader
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
// UNITY_SHADER_NO_UPGRADE
Shader "Custom/SteamVR_ClearAll" {
Properties
{
_Color ("Color", Color) = (0, 0, 0, 0)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
CGINCLUDE
#include "UnityCG.cginc"
float4 _Color;
sampler2D _MainTex;
struct v2f {
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
#if UNITY_VERSION >= 540
o.pos = UnityObjectToClipPos(v.vertex);
#else
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
#endif
o.tex = v.texcoord;
return o;
}
float4 frag(v2f i) : COLOR {
return _Color;
}
ENDCG
SubShader {
Tags{ "Queue" = "Background" }
Pass {
ZTest Always Cull Off ZWrite On
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}