SteamVR_AlphaOut.shader
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
// UNITY_SHADER_NO_UPGRADE
Shader "Custom/SteamVR_AlphaOut" {
Properties { _MainTex ("Base (RGB)", 2D) = "white" {} }
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
struct v2f {
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
};
v2f vert(appdata_base v) {
v2f o;
#if UNITY_VERSION >= 540
o.pos = UnityObjectToClipPos(v.vertex);
#else
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
#endif
o.tex = v.texcoord;
return o;
}
float luminance(float3 color)
{
return 0.2126 * color.r + 0.7152 * color.g + 0.0722 * color.b;
}
float4 frag(v2f i) : COLOR {
float4 color = tex2D(_MainTex, i.tex);
float a = saturate(color.a + luminance(color.rgb));
return float4(a, a, a, a);
}
ENDCG
SubShader {
Pass {
ZTest Always Cull Off ZWrite Off
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}