URPflowerMatOp.mat 3.26 KB
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7948604790826447513
MonoBehaviour:
  m_ObjectHideFlags: 11
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  version: 1
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: URPflowerMatOp
  m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  m_ShaderKeywords: _EMISSION _RECEIVE_SHADOWS_OFF
  m_LightmapFlags: 2
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 1
  m_CustomRenderQueue: 3050
  stringTagMap:
    RenderType: Transparent
  disabledShaderPasses:
  - SHADOWCASTER
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - <noninit>:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BaseMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _BumpMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _SpecGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - <noninit>: 0
    - _AlphaClip: 0
    - _Blend: 0
    - _BumpScale: 1
    - _Cull: 0
    - _Cutoff: 0.5
    - _Darken: 0
    - _DetailNormalMapScale: 1
    - _DstBlend: 10
    - _EnvironmentReflections: 1
    - _GlossMapScale: 1
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _Metallic: 1
    - _Mode: 0
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _QueueOffset: 0
    - _ReceiveShadows: 0
    - _SeeThru: 0
    - _Smoothness: 1
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 5
    - _Surface: 1
    - _UVSec: 0
    - _WorkflowMode: 1
    - _ZWrite: 0
    m_Colors:
    - <noninit>: {r: 0, g: 2.018452, b: 1e-45, a: -7.580562e+31}
    - _BaseColor: {r: 0, g: 0, b: 0, a: 0.39607844}
    - _Color: {r: 0.5147059, g: 0.5147059, b: 0.5147059, a: 1}
    - _EmissionColor: {r: 0.11662913, g: 0.11662913, b: 0.11662913, a: 1}
    - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
    - _TintColor: {r: 1, g: 0.2647059, b: 0.2647059, a: 1}