trackObj.cs
749 Bytes
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem.Sample
{
public class trackObj : MonoBehaviour
{
public Transform target;
public float speed;
public bool negative;
private void Update()
{
Vector3 look = target.position - transform.position;
if (negative)
{
look = -look;
}
if (speed == 0)
{
transform.rotation = Quaternion.LookRotation(look);
}
else
{
transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(look), speed * Time.deltaTime);
}
}
}
}