SceneMoving.cs
604 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneMoving : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
if (other.transform.name == "rpgpp_lt_tree_pine_01")
{ //충돌한 물체 tag가 Player라면, End 씬으로 씬을 넘긴다.
GameObject.Destroy(gameObject);
SceneManager.LoadScene("IntervalTraining");
}
}
}