configuration_parser.cpp 3.72 KB
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/**
 * @brief JSBSim Bridge Configuration Parser
 *
 * This is a class for the JSBSim actuator plugin
 *
 * @author Jaeyoung Lim <jaeyoung@auterion.com>
 */

#include "configuration_parser.h"

#include <getopt.h>

bool ConfigurationParser::ParseEnvironmentVariables() {
  if (const char* headless_char = std::getenv("HEADLESS")) {
    _headless = !std::strcmp(headless_char, "1");
  }

  if (const char* realtimefactor_char = std::getenv("PX4_SIM_SPEED_FACTOR")) {
    _realtime_factor = std::stod(realtimefactor_char);
  }
  return true;
}

ArgResult ConfigurationParser::ParseArgV(int argc, char* const argv[]) {
  static const struct option options[] = {
      {"scene", required_argument, nullptr, 's'},
  };

  int c;
  while ((c = getopt_long(argc, argv, "s:h", options, nullptr)) >= 0) {
    switch (c) {
      case 'h': {
        return ArgResult::Help;
        break;
      }
      case 's': {
        _init_script_path = std::string(optarg);
        break;
      }
      case '?':
      default: {
        std::cout << "Unknown Options" << std::endl;
        return ArgResult::Error;
      }
    }
  }

  return ArgResult::Success;
}

bool ConfigurationParser::ParseConfigFile(const std::string& path) {
  _doc = TiXmlDocument(path);
  if (!_doc.LoadFile()) {
    std::cerr << "[ConfigurationParser] Could not load actuator configs from configuration file: " << path << std::endl;
    return false;
  }
  _config = std::make_shared<TiXmlHandle>(_doc.RootElement());

  TiXmlElement* model_config = _config->Element();
  if (model_config) {
    _model_name = model_config->Attribute("name");
  } else {
    std::cerr << "[ConfigurationParser] Incorrect or invalid model name" << std::endl;
    return false;
  }

  return true;
}

void ConfigurationParser::PrintHelpMessage(char* argv[]) {
  std::cout << argv[0] << " aircraft [options]\n\n"
            << "  aircraft      Aircraft config file name e.g. rascal"
            << "  -h | --help   Print available options\n"
            << "  -s | --scene  Location / scene where the vehicle should be spawned in e.g. LSZH\n";
}