loiter.cpp
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/****************************************************************************
*
* Copyright (c) 2013-2014 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file loiter.cpp
*
* Helper class to loiter
*
* @author Julian Oes <julian@oes.ch>
* @author Anton Babushkin <anton.babushkin@me.com>
*/
#include "loiter.h"
#include "navigator.h"
Loiter::Loiter(Navigator *navigator) :
MissionBlock(navigator),
ModuleParams(navigator)
{
}
void
Loiter::on_inactive()
{
_loiter_pos_set = false;
}
void
Loiter::on_activation()
{
if (_navigator->get_reposition_triplet()->current.valid) {
reposition();
} else {
set_loiter_position();
}
}
void
Loiter::on_active()
{
if (_navigator->get_reposition_triplet()->current.valid) {
reposition();
}
// reset the loiter position if we get disarmed
if (_navigator->get_vstatus()->arming_state != vehicle_status_s::ARMING_STATE_ARMED) {
_loiter_pos_set = false;
}
}
void
Loiter::set_loiter_position()
{
if (_navigator->get_vstatus()->arming_state != vehicle_status_s::ARMING_STATE_ARMED &&
_navigator->get_land_detected()->landed) {
// Not setting loiter position if disarmed and landed, instead mark the current
// setpoint as invalid and idle (both, just to be sure).
_navigator->set_can_loiter_at_sp(false);
_navigator->get_position_setpoint_triplet()->current.type = position_setpoint_s::SETPOINT_TYPE_IDLE;
_navigator->set_position_setpoint_triplet_updated();
_loiter_pos_set = false;
return;
} else if (_loiter_pos_set) {
// Already set, nothing to do.
return;
}
_loiter_pos_set = true;
// set current mission item to loiter
set_loiter_item(&_mission_item, _navigator->get_loiter_min_alt());
// convert mission item to current setpoint
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->current.velocity_valid = false;
pos_sp_triplet->previous.valid = false;
mission_apply_limitation(_mission_item);
mission_item_to_position_setpoint(_mission_item, &pos_sp_triplet->current);
pos_sp_triplet->next.valid = false;
_navigator->set_can_loiter_at_sp(pos_sp_triplet->current.type == position_setpoint_s::SETPOINT_TYPE_LOITER);
_navigator->set_position_setpoint_triplet_updated();
}
void
Loiter::reposition()
{
// we can't reposition if we are not armed yet
if (_navigator->get_vstatus()->arming_state != vehicle_status_s::ARMING_STATE_ARMED) {
return;
}
struct position_setpoint_triplet_s *rep = _navigator->get_reposition_triplet();
if (rep->current.valid) {
// set loiter position based on reposition command
// convert mission item to current setpoint
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->current.velocity_valid = false;
pos_sp_triplet->previous.yaw = _navigator->get_local_position()->heading;
pos_sp_triplet->previous.lat = _navigator->get_global_position()->lat;
pos_sp_triplet->previous.lon = _navigator->get_global_position()->lon;
pos_sp_triplet->previous.alt = _navigator->get_global_position()->alt;
memcpy(&pos_sp_triplet->current, &rep->current, sizeof(rep->current));
pos_sp_triplet->next.valid = false;
_navigator->set_can_loiter_at_sp(pos_sp_triplet->current.type == position_setpoint_s::SETPOINT_TYPE_LOITER);
_navigator->set_position_setpoint_triplet_updated();
// mark this as done
memset(rep, 0, sizeof(*rep));
}
}