submodels.xml
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<?xml version="1.0"?>
<PropertyList>
<!--non tracer-->
<submodel>
<name>Browning 50</name>
<trigger>sim/armament/gun[0]/fire</trigger>
<offsets>
<x-m>2.249</x-m>
<y-m>0.0</y-m>
<z-m>1.9</z-m>
<heading-deg>
<property>sim/armament/browning/heading</property>
</heading-deg>
<pitch-deg>
<property>sim/armament/browning/elevation</property>
</pitch-deg>
</offsets>
<model alias="../../Browning50/model"/>
<speed alias="../../Browning50/speed"/>
<repeat alias="../../Browning50/repeat"/>
<delay alias="../../Browning50/delay"/>
<count alias="../../Browning50/count"/>
<life alias="../../Browning50/life"/>
<wind alias="../../Browning50/wind"/>
<weight alias="../../Browning50/weight"/>
<cd alias="../../Browning50/cd"/>
<eda alias="../../Browning50/eda"/>
<collision alias="../../Browning50/collision"/>
<collision-reports alias="../../Browning50/collision-reports"/>
<impact alias="../../Browning50/impact"/>
<impact-reports alias="../../Browning50/impact-reports"/>
<submodel-path alias="../../Browning50/submodel-path"/>
</submodel>
<submodel>
<name>Browning 30</name>
<trigger>sim/armament/gun[1]/fire</trigger>
<offsets>
<x-m>1.2</x-m>
<y-m>0.5</y-m>
<z-m>1.4</z-m>
<heading-deg>
<property>sim/armament/browning30/heading</property>
</heading-deg>
<pitch-deg>
<property>sim/armament/browning30/elevation</property>
</pitch-deg>
</offsets>
<model alias="../../Browning30/model"/>
<speed alias="../../Browning30/speed"/>
<repeat alias="../../Browning30/repeat"/>
<delay alias="../../Browning30/delay"/>
<count alias="../../Browning30/count"/>
<life alias="../../Browning30/life"/>
<wind alias="../../Browning30/wind"/>
<weight alias="../../Browning30/weight"/>
<cd alias="../../Browning30/cd"/>
<eda alias="../../Browning50/eda"/>
<collision alias="../../Browning30/collision"/>
<collision-reports alias="../../Browning30/collision-reports"/>
<impact alias="../../Browning30/impact"/>
<impact-reports alias="../../Browning30/impact-reports"/>
<submodel-path alias="../../Browning30/submodel-path"/>
</submodel>
<submodel>
<name>cases</name>
<model>Aircraft/TF-R1/Models/case.ac</model>
<trigger>sim/armament/gun[0]/fire</trigger>
<speed>20.0</speed>
<life>3.0</life>
<offsets>
<x-m>1.249</x-m>
<y-m>0.0</y-m>
<z-m>1.9</z-m>
<yaw-offset>90</yaw-offset>
<heading-deg>
<property>sim/armament/browning/heading</property>
</heading-deg>
<pitch-deg>
<property>sim/armament/browning/elevation</property>
</pitch-deg>
</offsets>
<delay alias="../../Browning50/delay"/>
<count alias="../../Browning50/count"/>
<repeat alias="../../Browning50/repeat"/>
</submodel>
<Browning50>
<model>Models/Geometry/null.ac</model>
<speed>2900.0</speed>
<repeat>true</repeat>
<delay>0.25</delay>
<count>-1</count>
<life>3.0</life>
<wind>false</wind>
<weight>0.1069</weight>
<cd>0.193</cd>
<eda>0.00136354</eda>
<collision>true</collision>
<collision-reports>model-impact</collision-reports>
<impact>true</impact>
<impact-reports>ai/models/model-impact</impact-reports>
<submodel-path>Aircraft/TF-R1/Models/subsubmodels.xml</submodel-path>
</Browning50>
<Browning30>
<model>Models/Geometry/null.ac</model>
<speed>2800.0</speed>
<repeat>true</repeat>
<delay>0.14</delay>
<count>-1</count>
<life>3.0</life>
<wind>false</wind>
<weight>0.0249</weight>
<cd>0.193</cd>
<eda>0.00136354</eda>
<collision>true</collision>
<collision-reports>ai/models/model-impact</collision-reports>
<impact>true</impact>
<impact-reports>ai/models/model-impact</impact-reports>
<submodel-path>Aircraft/spitfireIX/Models/subsubmodels.xml</submodel-path>
</Browning30>
</PropertyList>