engine.h
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/*
* Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <string>
#include <vector>
#include <NvInfer.h>
#include <cuda_runtime.h>
using namespace std;
using namespace nvinfer1;
namespace odtk {
// RetinaNet wrapper around TensorRT CUDA engine
class Engine {
public:
// Create engine from engine path
Engine(const string &engine_path, bool verbose=false);
// Create engine from serialized onnx model
Engine(const char *onnx_model, size_t onnx_size, const vector<int>& dynamic_batch_opts,
string precision, float score_thresh, int top_n, const vector<vector<float>>& anchors,
bool rotated, float nms_thresh, int detections_per_im, const vector<string>& calibration_images,
string model_name, string calibration_table, bool verbose, size_t workspace_size=(1ULL << 30));
~Engine();
// Save model to path
void save(const string &path);
// Infer using pre-allocated GPU buffers {data, scores, boxes, classes}
void infer(vector<void *> &buffers, int batch);
// Get (h, w) size of the fixed input
vector<int> getInputSize();
// Get max allowed batch size
int getMaxBatchSize();
// Get max number of detections
int getMaxDetections();
// Get stride
int getStride();
private:
IRuntime *_runtime = nullptr;
ICudaEngine *_engine = nullptr;
IExecutionContext *_context = nullptr;
cudaStream_t _stream = nullptr;
void _load(const string &path);
void _prepare();
};
}