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285 additions
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3 deletions
server/test/chooseWord.test.ts
0 → 100644
1 | +import { expect } from "chai"; | ||
2 | +import { prepareGame } from "./util/prepare"; | ||
3 | + | ||
4 | +describe("라운드 단어 선택", () => { | ||
5 | + it("drawer가 단어를 선택하면 wordChosen과 timer를 받습니다", () => { | ||
6 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
7 | + | ||
8 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
9 | + drawerSocket.testOk("chooseWord", { word }); | ||
10 | + | ||
11 | + expect(drawerSocket.socket.received("wordChosen").length).eq(word.length); | ||
12 | + drawerSocket.socket.received("timer"); | ||
13 | + expect(guesserSockets[0].socket.received("wordChosen").length).eq( | ||
14 | + word.length | ||
15 | + ); | ||
16 | + guesserSockets[0].socket.received("timer"); | ||
17 | + }); | ||
18 | + it("drawer가 아닌 다른 사람들은 단어를 선택할 수 없습니다", () => { | ||
19 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
20 | + | ||
21 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
22 | + | ||
23 | + guesserSockets[0].testNotOk("chooseWord", { word }); | ||
24 | + }); | ||
25 | + it("단어를 이미 고른 상태에서 다시 고를 수 없습니다", () => { | ||
26 | + const { drawerSocket } = prepareGame(2); | ||
27 | + | ||
28 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
29 | + drawerSocket.testOk("chooseWord", { word }); | ||
30 | + drawerSocket.testNotOk("chooseWord", { word }); | ||
31 | + }); | ||
32 | + it("목록에 없는 단어를 고를 수 없습니다", () => { | ||
33 | + const { drawerSocket } = prepareGame(2); | ||
34 | + | ||
35 | + drawerSocket.testNotOk("chooseWord", { word: "Nope!" }); | ||
36 | + }); | ||
37 | +}); |
server/test/moveBrush.test.ts
0 → 100644
1 | +import { expect } from "chai"; | ||
2 | +import { prepareGame } from "./util/prepare"; | ||
3 | + | ||
4 | +describe("라운드 브러시 이동", () => { | ||
5 | + it("drawer가 브러시를 이동하면 다른 사람들이 설정을 받습니다", () => { | ||
6 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
7 | + | ||
8 | + const brushCoord = { x: 0, y: 0 }; | ||
9 | + drawerSocket.testOk("moveBrush", brushCoord); | ||
10 | + expect(guesserSockets[0].socket.received("moveBrush")).deep.eq(brushCoord); | ||
11 | + }); | ||
12 | + it("영역을 벗어난 좌표는 Clamp 처리됩니다", () => { | ||
13 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
14 | + | ||
15 | + drawerSocket.testOk("moveBrush", { x: -1, y: 2 }); | ||
16 | + expect(guesserSockets[0].socket.received("moveBrush")).deep.eq({ | ||
17 | + x: 0, | ||
18 | + y: 1, | ||
19 | + }); | ||
20 | + }); | ||
21 | + it("drawer가 아닌 다른 사람들은 브러시를 이동할 수 없습니다", () => { | ||
22 | + const { guesserSockets } = prepareGame(2); | ||
23 | + | ||
24 | + const brushCoord = { x: 0, y: 0 }; | ||
25 | + guesserSockets[0].testNotOk("moveBrush", brushCoord); | ||
26 | + }); | ||
27 | +}); |
... | @@ -66,14 +66,14 @@ describe("라운드", () => { | ... | @@ -66,14 +66,14 @@ describe("라운드", () => { |
66 | const { drawerSocket, guesserSockets } = prepareGame(3, 5, 0.5); | 66 | const { drawerSocket, guesserSockets } = prepareGame(3, 5, 0.5); |
67 | 67 | ||
68 | const word = drawerSocket.socket.received("wordSet").words[0]; | 68 | const word = drawerSocket.socket.received("wordSet").words[0]; |
69 | - expect(drawerSocket.test("chooseWord", { word })); | 69 | + drawerSocket.testOk("chooseWord", { word }); |
70 | 70 | ||
71 | // 0.1초 뒤에는 라운드가 종료되지 않습니다. | 71 | // 0.1초 뒤에는 라운드가 종료되지 않습니다. |
72 | setTimeout(() => { | 72 | setTimeout(() => { |
73 | drawerSocket.socket.notReceived("finishRound"); | 73 | drawerSocket.socket.notReceived("finishRound"); |
74 | 74 | ||
75 | // 첫번째 guesser가 단어를 맞춥니다. | 75 | // 첫번째 guesser가 단어를 맞춥니다. |
76 | - guesserSockets[0].test("chat", { message: word }); | 76 | + guesserSockets[0].testOk("chat", { message: word }); |
77 | expect(guesserSockets[0].socket.received("answerAccepted").answer).eq( | 77 | expect(guesserSockets[0].socket.received("answerAccepted").answer).eq( |
78 | word | 78 | word |
79 | ); | 79 | ); |
... | @@ -83,7 +83,7 @@ describe("라운드", () => { | ... | @@ -83,7 +83,7 @@ describe("라운드", () => { |
83 | drawerSocket.socket.notReceived("finishRound"); | 83 | drawerSocket.socket.notReceived("finishRound"); |
84 | 84 | ||
85 | // 두번째 guesser가 단어를 맞춥니다. | 85 | // 두번째 guesser가 단어를 맞춥니다. |
86 | - guesserSockets[1].test("chat", { message: word }); | 86 | + guesserSockets[1].testOk("chat", { message: word }); |
87 | expect(guesserSockets[1].socket.received("answerAccepted").answer).eq( | 87 | expect(guesserSockets[1].socket.received("answerAccepted").answer).eq( |
88 | word | 88 | word |
89 | ); | 89 | ); |
... | @@ -94,6 +94,80 @@ describe("라운드", () => { | ... | @@ -94,6 +94,80 @@ describe("라운드", () => { |
94 | done(); | 94 | done(); |
95 | }, 300); | 95 | }, 300); |
96 | }); | 96 | }); |
97 | + it("drawer가 단어를 선택하지 않고 나가면 즉시 라운드가 다시 시작됩니다", () => { | ||
98 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
99 | + guesserSockets[0].socket.received("startRound"); | ||
100 | + | ||
101 | + guesserSockets[0].socket.notReceived("startRound"); | ||
102 | + drawerSocket.disconnect(); | ||
103 | + expect(guesserSockets[0].socket.received("startRound").round).eq(1); | ||
104 | + }); | ||
105 | + it("drawer가 단어를 선택하지 않고 모든 guesser가 나가면 인원이 부족하므로 게임이 종료됩니다", () => { | ||
106 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
107 | + | ||
108 | + drawerSocket.socket.notReceived("finishRound"); | ||
109 | + guesserSockets[0].disconnect(); | ||
110 | + drawerSocket.socket.notReceived("finishRound"); | ||
111 | + guesserSockets[1].disconnect(); | ||
112 | + drawerSocket.socket.received("finishRound"); | ||
113 | + drawerSocket.socket.received("finishGame"); | ||
114 | + }); | ||
115 | + it("drawer가 단어를 선택하고 모든 guesser가 나가면 인원이 부족하므로 게임이 종료됩니다", () => { | ||
116 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
117 | + | ||
118 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
119 | + drawerSocket.testOk("chooseWord", { word }); | ||
120 | + | ||
121 | + drawerSocket.socket.notReceived("finishRound"); | ||
122 | + guesserSockets[0].disconnect(); | ||
123 | + drawerSocket.socket.notReceived("finishRound"); | ||
124 | + guesserSockets[1].disconnect(); | ||
125 | + drawerSocket.socket.received("finishRound"); | ||
126 | + drawerSocket.socket.received("finishGame"); | ||
127 | + }); | ||
128 | + it("drawer가 단어를 선택하고 나가면 라운드가 종료됩니다", () => { | ||
129 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
130 | + | ||
131 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
132 | + drawerSocket.testOk("chooseWord", { word }); | ||
133 | + | ||
134 | + guesserSockets[0].socket.notReceived("finishRound"); | ||
135 | + drawerSocket.disconnect(); | ||
136 | + guesserSockets[0].socket.received("finishRound"); | ||
137 | + guesserSockets[0].socket.notReceived("finishGame"); | ||
138 | + }); | ||
139 | + it("라운드가 종료되고 다음 라운드를 기다리는 동안 drawer가 나가도 다음 라운드가 시작됩니다", (done) => { | ||
140 | + const { drawerSocket, guesserSockets } = prepareGame(3, 5, 5, 0.1); | ||
141 | + guesserSockets[0].socket.received("startRound"); | ||
142 | + | ||
143 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
144 | + drawerSocket.testOk("chooseWord", { word }); | ||
145 | + guesserSockets[0].testOk("chat", { message: word }); | ||
146 | + | ||
147 | + guesserSockets[0].socket.received("finishRound"); | ||
148 | + guesserSockets[0].socket.notReceived("startRound"); | ||
149 | + | ||
150 | + drawerSocket.disconnect(); | ||
151 | + | ||
152 | + setTimeout(() => { | ||
153 | + expect(guesserSockets[0].socket.received("startRound").round).eq(2); | ||
154 | + done(); | ||
155 | + }, 200); | ||
156 | + }); | ||
157 | + it("라운드가 종료되고 다음 라운드를 기다리는 동안 인원이 부족해지면 게임이 즉시 종료됩니다", () => { | ||
158 | + const { drawerSocket, guesserSockets } = prepareGame(2, 5, 5, 0.1); | ||
159 | + guesserSockets[0].socket.received("startRound"); | ||
160 | + | ||
161 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
162 | + drawerSocket.testOk("chooseWord", { word }); | ||
163 | + guesserSockets[0].testOk("chat", { message: word }); | ||
164 | + | ||
165 | + drawerSocket.socket.received("finishRound"); | ||
166 | + | ||
167 | + guesserSockets[0].disconnect(); | ||
168 | + | ||
169 | + drawerSocket.socket.received("finishGame"); | ||
170 | + }); | ||
97 | it("라운드가 종료되면 다음 라운드가 시작됩니다", (done) => { | 171 | it("라운드가 종료되면 다음 라운드가 시작됩니다", (done) => { |
98 | const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.2, 0.2); | 172 | const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.2, 0.2); |
99 | 173 | ||
... | @@ -121,4 +195,19 @@ describe("라운드", () => { | ... | @@ -121,4 +195,19 @@ describe("라운드", () => { |
121 | done(); | 195 | done(); |
122 | }, 500); | 196 | }, 500); |
123 | }); | 197 | }); |
198 | + it("마지막 라운드가 종료되면 게임이 종료됩니다", (done) => { | ||
199 | + const { drawerSocket } = prepareGame(2, 1, 0.1, 0.2); | ||
200 | + | ||
201 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
202 | + drawerSocket.testOk("chooseWord", { word }); | ||
203 | + | ||
204 | + setTimeout(() => { | ||
205 | + drawerSocket.socket.received("finishRound"); | ||
206 | + drawerSocket.socket.notReceived("finishGame"); | ||
207 | + }, 200); | ||
208 | + setTimeout(() => { | ||
209 | + drawerSocket.socket.received("finishGame"); | ||
210 | + done(); | ||
211 | + }, 400); | ||
212 | + }); | ||
124 | }); | 213 | }); | ... | ... |
server/test/roundChat.test.ts
0 → 100644
1 | +import { expect } from "chai"; | ||
2 | +import { prepareGame } from "./util/prepare"; | ||
3 | + | ||
4 | +describe("라운드 채팅", () => { | ||
5 | + it("guesser가 정답을 채팅으로 보내면 정답 처리되고 다른 사람들에게 채팅이 보이지 않습니다", () => { | ||
6 | + const { drawerSocket, guesserSockets } = prepareGame(3); | ||
7 | + | ||
8 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
9 | + drawerSocket.testOk("chooseWord", { word }); | ||
10 | + | ||
11 | + guesserSockets[0].testOk("chat", { message: "Not Answer" }); | ||
12 | + guesserSockets[0].socket.notReceived("answerAccepted"); | ||
13 | + guesserSockets[1].socket.received("chat"); | ||
14 | + | ||
15 | + guesserSockets[0].testOk("chat", { message: word }); | ||
16 | + expect(guesserSockets[0].socket.received("answerAccepted").answer).eq(word); | ||
17 | + guesserSockets[1].socket.notReceived("chat"); | ||
18 | + }); | ||
19 | + it("guesser가 정답을 채팅으로 보내면 역할이 winner로 변경됩니다", () => { | ||
20 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
21 | + | ||
22 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
23 | + drawerSocket.testOk("chooseWord", { word }); | ||
24 | + | ||
25 | + guesserSockets[0].testOk("chat", { message: word }); | ||
26 | + | ||
27 | + expect(guesserSockets[0].socket.received("role")).deep.eq({ | ||
28 | + username: guesserSockets[0].connection.user?.username, | ||
29 | + role: "winner", | ||
30 | + }); | ||
31 | + expect(drawerSocket.socket.received("role")).deep.eq({ | ||
32 | + username: guesserSockets[0].connection.user?.username, | ||
33 | + role: "winner", | ||
34 | + }); | ||
35 | + }); | ||
36 | + it("라운드가 끝나고 다음 라운드를 준비하는 시간에 답을 채팅으로 보내도 정답 처리되지 않습니다", (done) => { | ||
37 | + const { drawerSocket, guesserSockets } = prepareGame(2, 5, 0.1, 0.3); | ||
38 | + | ||
39 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
40 | + drawerSocket.testOk("chooseWord", { word }); | ||
41 | + | ||
42 | + guesserSockets[0].socket.notReceived("finishRound"); | ||
43 | + setTimeout(() => { | ||
44 | + guesserSockets[0].socket.received("finishRound"); | ||
45 | + guesserSockets[0].testOk("chat", { message: word }); | ||
46 | + guesserSockets[0].socket.notReceived("answerAccepted"); | ||
47 | + guesserSockets[0].socket.notReceived("role"); | ||
48 | + done(); | ||
49 | + }, 200); | ||
50 | + }); | ||
51 | + it("다음 라운드의 단어가 선택되지 않았을 때 이전 라운드의 답을 채팅으로 보내도 정답 처리되지 않습니다", (done) => { | ||
52 | + const { drawerSocket, guesserSockets, game } = prepareGame(2, 5, 0.2, 0.1); | ||
53 | + | ||
54 | + const word = drawerSocket.socket.received("wordSet").words[0]; | ||
55 | + drawerSocket.testOk("chooseWord", { word }); | ||
56 | + | ||
57 | + expect(guesserSockets[0].socket.received("startRound").round).eq(1); | ||
58 | + setTimeout(() => { | ||
59 | + expect(guesserSockets[0].socket.received("startRound").round).eq(2); | ||
60 | + | ||
61 | + if (game.drawer === drawerSocket.connection.user) { | ||
62 | + guesserSockets[0].testOk("chat", { message: word }); | ||
63 | + guesserSockets[0].socket.notReceived("answerAccepted"); | ||
64 | + } else if (game.drawer === guesserSockets[0].connection.user) { | ||
65 | + drawerSocket.testOk("chat", { message: word }); | ||
66 | + drawerSocket.socket.notReceived("answerAccepted"); | ||
67 | + } else { | ||
68 | + throw new Error("There is no drawer!"); | ||
69 | + } | ||
70 | + done(); | ||
71 | + }, 400); | ||
72 | + }); | ||
73 | +}); |
server/test/setBrush.test.ts
0 → 100644
1 | +import { expect } from "chai"; | ||
2 | +import { prepareGame } from "./util/prepare"; | ||
3 | + | ||
4 | +describe("라운드 브러시 설정", () => { | ||
5 | + it("drawer가 브러시를 설정하면 다른 사람들이 설정을 받습니다", () => { | ||
6 | + const { drawerSocket, guesserSockets } = prepareGame(2); | ||
7 | + | ||
8 | + const brushSettings = { | ||
9 | + size: 1, | ||
10 | + color: "000000", | ||
11 | + drawing: true, | ||
12 | + }; | ||
13 | + drawerSocket.testOk("setBrush", brushSettings); | ||
14 | + expect(guesserSockets[0].socket.received("setBrush")).deep.eq( | ||
15 | + brushSettings | ||
16 | + ); | ||
17 | + }); | ||
18 | + it("올바르지 않은 브러시 설정은 허용되지 않습니다", () => { | ||
19 | + const { drawerSocket } = prepareGame(2); | ||
20 | + | ||
21 | + drawerSocket.testNotOk("setBrush", { | ||
22 | + size: 0, | ||
23 | + color: "000000", | ||
24 | + drawing: true, | ||
25 | + }); | ||
26 | + drawerSocket.testNotOk("setBrush", { | ||
27 | + size: 100, | ||
28 | + color: "000000", | ||
29 | + drawing: true, | ||
30 | + }); | ||
31 | + drawerSocket.testNotOk("setBrush", { | ||
32 | + size: 1, | ||
33 | + color: "000", | ||
34 | + drawing: true, | ||
35 | + }); | ||
36 | + drawerSocket.testNotOk("setBrush", { | ||
37 | + size: 1, | ||
38 | + color: "asdf01", | ||
39 | + drawing: true, | ||
40 | + }); | ||
41 | + }); | ||
42 | + it("drawer가 아닌 다른 사람들은 브러시를 설정할 수 없습니다", () => { | ||
43 | + const { guesserSockets } = prepareGame(2); | ||
44 | + | ||
45 | + const brushSettings = { | ||
46 | + size: 1, | ||
47 | + color: "000000", | ||
48 | + drawing: true, | ||
49 | + }; | ||
50 | + guesserSockets[0].testNotOk("setBrush", brushSettings); | ||
51 | + }); | ||
52 | +}); |
... | @@ -53,4 +53,8 @@ export class SocketTester { | ... | @@ -53,4 +53,8 @@ export class SocketTester { |
53 | this.testOk("login", { username }); | 53 | this.testOk("login", { username }); |
54 | expect(this.connection.user !== undefined).eq(true); | 54 | expect(this.connection.user !== undefined).eq(true); |
55 | } | 55 | } |
56 | + | ||
57 | + public disconnect(): void { | ||
58 | + // TODO | ||
59 | + } | ||
56 | } | 60 | } | ... | ... |
-
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