Connection.ts
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import { Socket } from "socket.io";
import {
RawMessage,
ServerInboundMessage,
ServerInboundMessageKey,
ServerOutboundMessage,
ServerOutboundMessageKey,
ServerResponse,
} from "../../common";
import { Room } from "../room/Room";
import { RoomManager } from "../room/RoomManager";
import { User } from "../user/User";
import { MessageValidator } from "./MessageValidator";
import { SocketWrapper } from "./SocketWrapper";
export class Connection {
public readonly socket: SocketWrapper;
public readonly roomManager: RoomManager;
static readonly validator: MessageValidator = new MessageValidator();
public user?: User;
constructor(socket: SocketWrapper, roomManager: RoomManager) {
this.socket = socket;
this.roomManager = roomManager;
socket.setHandler((raw) => this.handleRaw(raw));
}
public send<T extends ServerOutboundMessageKey>(
type: T,
message: ServerOutboundMessage<T>
) {
this.socket.send({
type: type as string,
message: message,
});
}
public handleRaw(raw: RawMessage): ServerResponse<any> {
if (!raw || !raw.message || !raw.type) {
return { ok: false };
}
const type = raw.type as ServerInboundMessageKey;
const message = raw.message;
if (!Connection.validator.validate(type, message)) {
return { ok: false };
}
// 유저 정보가 없으므로 로그인은 따로 핸들링
if (type === "login") {
return this.handleLogin(message);
}
// Game > Room > User 순으로 전달
if (this.user?.room?.game) {
const response = this.user.room.game.handler.handle(
type,
this.user,
message
);
if (response) return response;
}
if (this.user?.room) {
const response = this.user.room.handler.handle(type, this.user, message);
if (response) return response;
}
if (this.user) {
const response = this.user.handler.handle(type, this.user, message);
if (response) return response;
}
return { ok: false };
}
private handleLogin(
message: ServerInboundMessage<"login">
): ServerResponse<"login"> {
this.user = new User(message.username, this);
// console.log(`User ${message.username} has logged in!`);
return { ok: true };
}
}