SetGamePanel.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SetGamePanel : MonoBehaviour
{
static public SetGamePanel Instance;
private Animator m_animator;
private Image m_image;
public GameObject backPanel;
private void Awake()
{
Instance = this;
}
private void Start()
{
m_image = GetComponent<Image>();
m_animator = GetComponent<Animator>();
m_animator.SetTrigger("Play");
}
public void SetPanelOn()
{
backPanel.SetActive(true);
}
public void SetPanelOff()
{
m_image = null;
backPanel.SetActive(false);
MiniGameManager.gameState = GameState.Play;
}
}