BasicAssetInspector.cs
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using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
// Simple inspector used by built in assets
// that only need to hide the script field
class BasicAssetInspector : Editor
{
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
serializedObject.Update();
SerializedProperty property = serializedObject.GetIterator();
bool expanded = true;
while (property.NextVisible(expanded))
{
expanded = false;
if (SkipField(property.propertyPath))
continue;
EditorGUILayout.PropertyField(property, true);
}
serializedObject.ApplyModifiedProperties();
EditorGUI.EndChangeCheck();
}
public virtual void ApplyChanges()
{
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
static bool SkipField(string fieldName)
{
return fieldName == "m_Script";
}
}
[CustomEditor(typeof(ActivationPlayableAsset))]
class ActivationPlayableAssetInspector : BasicAssetInspector {}
}