Range.cs
1.15 KB
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using System;
using UnityEngine;
namespace UnityEditor.Timeline
{
struct Range
{
public double start;
public double end;
public double length { get { return end - start; } }
public static Range Union(Range lhs, Range rhs)
{
return new Range
{
start = Math.Min(lhs.start, rhs.start),
end = Math.Max(lhs.end, rhs.end)
};
}
public static Range Intersection(Range lhs, Range rhs)
{
var s = Math.Max(lhs.start, rhs.start);
var e = Math.Min(lhs.end, rhs.end);
if (s > e)
{
// No intersection returns a 0-length range from 0 to 0
return new Range();
}
return new Range
{
start = s,
end = e
};
}
public override string ToString()
{
return ToString("F3");
}
public string ToString(string format)
{
return UnityString.Format("({0}, {1})", start.ToString(format), end.ToString(format));
}
}
}