SequencePath.cs
4.14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[Serializable]
class SequencePath
{
[SerializeField] int m_SelectionRoot;
public int selectionRoot
{
get { return m_SelectionRoot; }
}
[SerializeField] List<SequencePathSubElement> m_SubElements;
public List<SequencePathSubElement> subElements
{
get { return m_SubElements ?? (m_SubElements = new List<SequencePathSubElement>()); }
}
public void SetSelectionRoot(int instanceID)
{
m_SelectionRoot = instanceID;
subElements.Clear();
}
public void AddSubSequence(ISequenceState state, IExposedPropertyTable resolver)
{
subElements.Add(SequencePathSubElement.Create(state, resolver));
}
public void Clear()
{
m_SelectionRoot = 0;
subElements.Clear();
}
public static bool AreEqual(SequencePath lhs, SequencePath rhs)
{
if (ReferenceEquals(lhs, null) && ReferenceEquals(rhs, null)) return true;
if (ReferenceEquals(lhs, null) || ReferenceEquals(rhs, null)) return false;
if (ReferenceEquals(lhs, rhs)) return true;
var result = lhs.selectionRoot == rhs.selectionRoot &&
lhs.subElements.Count == rhs.subElements.Count;
if (!result)
return false;
for (int i = 0, n = lhs.subElements.Count; i < n; ++i)
result = result && SequencePathSubElement.AreEqual(lhs.subElements[i], rhs.subElements[i]);
return result;
}
public override string ToString()
{
var sb = new StringBuilder();
sb.AppendFormat("[{0}]", m_SelectionRoot.ToString());
if (m_SubElements != null && m_SubElements.Count > 0)
{
foreach (var element in m_SubElements)
{
sb.Append(" > ");
sb.Append(element.ToString());
}
}
return sb.ToString();
}
}
[Serializable]
class SequencePathSubElement
{
public int trackInstanceID;
public int trackHash;
public int clipIndex;
public int clipHash;
public int subDirectorIndex;
public static SequencePathSubElement Create(ISequenceState state, IExposedPropertyTable resolver)
{
var clip = state.hostClip;
Debug.Assert(clip != null);
var track = clip.parentTrack;
Debug.Assert(track != null);
var asset = track.timelineAsset;
Debug.Assert(asset != null);
var directors = TimelineUtility.GetSubTimelines(clip, resolver as PlayableDirector);
return new SequencePathSubElement
{
trackInstanceID = track.GetInstanceID(),
trackHash = track.Hash(),
clipIndex = Array.IndexOf(track.clips, clip),
clipHash = clip.Hash(),
subDirectorIndex = directors.IndexOf(state.director)
};
}
public static bool AreEqual(SequencePathSubElement lhs, SequencePathSubElement rhs)
{
if (ReferenceEquals(lhs, null) && ReferenceEquals(rhs, null)) return true;
if (ReferenceEquals(lhs, null) || ReferenceEquals(rhs, null)) return false;
if (ReferenceEquals(lhs, rhs)) return true;
return lhs.trackInstanceID == rhs.trackInstanceID &&
lhs.trackHash == rhs.trackHash &&
lhs.clipIndex == rhs.clipIndex &&
lhs.clipHash == rhs.clipHash &&
lhs.subDirectorIndex == rhs.subDirectorIndex;
}
public override string ToString()
{
return string.Format(
"[track[{0}] ({1}) > clip[{2}] ({3})]",
trackInstanceID.ToString(), trackHash.ToString(),
clipIndex.ToString(), clipHash.ToString());
}
}
}