TimelineAnalytics.cs
6.57 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine.Playables;
using UnityEngine.SceneManagement;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Analytics
{
class TimelineSceneInfo
{
public Dictionary<string, int> trackCount = new Dictionary<string, int>
{
{"ActivationTrack", 0},
{"AnimationTrack", 0},
{"AudioTrack", 0},
{"ControlTrack", 0},
{"PlayableTrack", 0},
{"UserType", 0},
{"Other", 0}
};
public Dictionary<string, int> userTrackTypesCount = new Dictionary<string, int>();
public HashSet<TimelineAsset> uniqueDirectors = new HashSet<TimelineAsset>();
public int numTracks = 0;
public int minDuration = int.MaxValue;
public int maxDuration = int.MinValue;
public int minNumTracks = int.MaxValue;
public int maxNumTracks = int.MinValue;
public int numRecorded = 0;
}
[Serializable]
struct TrackInfo
{
public string name;
public double percent;
}
[Serializable]
class TimelineEventInfo
{
public int num_timelines;
public int min_duration, max_duration;
public int min_num_tracks, max_num_tracks;
public double recorded_percent;
public List<TrackInfo> track_info = new List<TrackInfo>();
public string most_popular_user_track = string.Empty;
public TimelineEventInfo(TimelineSceneInfo sceneInfo)
{
num_timelines = sceneInfo.uniqueDirectors.Count;
min_duration = sceneInfo.minDuration;
max_duration = sceneInfo.maxDuration;
min_num_tracks = sceneInfo.minNumTracks;
max_num_tracks = sceneInfo.maxNumTracks;
recorded_percent = Math.Round(100.0 * sceneInfo.numRecorded / sceneInfo.numTracks, 1);
foreach (KeyValuePair<string, int> kv in sceneInfo.trackCount.Where(x => x.Value > 0))
{
track_info.Add(new TrackInfo()
{
name = kv.Key,
percent = Math.Round(100.0 * kv.Value / sceneInfo.numTracks, 1)
});
}
if (sceneInfo.userTrackTypesCount.Any())
{
most_popular_user_track = sceneInfo.userTrackTypesCount
.First(x => x.Value == sceneInfo.userTrackTypesCount.Values.Max()).Key;
}
}
public static bool IsUserType(Type t)
{
string nameSpace = t.Namespace;
return string.IsNullOrEmpty(nameSpace) || !nameSpace.StartsWith("UnityEngine.Timeline");
}
}
static class TimelineAnalytics
{
static TimelineSceneInfo _timelineSceneInfo = new TimelineSceneInfo();
class TimelineAnalyticsPreProcess : IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPreprocessBuild(BuildReport report)
{
_timelineSceneInfo = new TimelineSceneInfo();
}
}
class TimelineAnalyticsProcess : IProcessSceneWithReport
{
public int callbackOrder
{
get { return 0; }
}
public void OnProcessScene(Scene scene, BuildReport report)
{
var timelines = UnityEngine.Object.FindObjectsOfType<PlayableDirector>().Select(pd => pd.playableAsset).OfType<TimelineAsset>().Distinct();
foreach (var timeline in timelines)
{
if (_timelineSceneInfo.uniqueDirectors.Add(timeline))
{
_timelineSceneInfo.numTracks += timeline.flattenedTracks.Count();
_timelineSceneInfo.minDuration = Math.Min(_timelineSceneInfo.minDuration, (int)(timeline.duration * 1000));
_timelineSceneInfo.maxDuration = Math.Max(_timelineSceneInfo.maxDuration, (int)(timeline.duration * 1000));
_timelineSceneInfo.minNumTracks = Math.Min(_timelineSceneInfo.minNumTracks, timeline.flattenedTracks.Count());
_timelineSceneInfo.maxNumTracks = Math.Max(_timelineSceneInfo.maxNumTracks, timeline.flattenedTracks.Count());
foreach (var track in timeline.flattenedTracks)
{
string key = track.GetType().Name;
if (_timelineSceneInfo.trackCount.ContainsKey(key))
{
_timelineSceneInfo.trackCount[key]++;
}
else
{
if (TimelineEventInfo.IsUserType(track.GetType()))
{
_timelineSceneInfo.trackCount["UserType"]++;
if (_timelineSceneInfo.userTrackTypesCount.ContainsKey(key))
_timelineSceneInfo.userTrackTypesCount[key]++;
else
_timelineSceneInfo.userTrackTypesCount[key] = 1;
}
else
_timelineSceneInfo.trackCount["Other"]++;
}
if (track.clips.Any(x => x.recordable))
_timelineSceneInfo.numRecorded++;
else
{
var animationTrack = track as AnimationTrack;
if (animationTrack != null)
{
if (animationTrack.CanConvertToClipMode())
_timelineSceneInfo.numRecorded++;
}
}
}
}
}
}
}
class TimelineAnalyticsPostProcess : IPostprocessBuildWithReport
{
public int callbackOrder {get { return 0; }}
public void OnPostprocessBuild(BuildReport report)
{
if (_timelineSceneInfo.uniqueDirectors.Count > 0)
{
var timelineEvent = new TimelineEventInfo(_timelineSceneInfo);
EditorAnalytics.SendEventTimelineInfo(timelineEvent);
}
}
}
}
}