MarkerActions.cs
464 Bytes
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
using MarkerAction = UnityEditor.Timeline.ItemAction<UnityEngine.Timeline.IMarker>;
namespace UnityEditor.Timeline
{
[UsedImplicitly]
class CopyMarkersToClipboard : MarkerAction
{
public override bool Execute(WindowState state, IMarker[] markers)
{
TimelineEditor.clipboard.CopyItems(markers.ToItems());
return true;
}
}
}