TMPro_MeshUtilities.cs
14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
using UnityEngine;
using UnityEngine.TextCore;
using System;
namespace TMPro
{
/// <summary>
/// Flags to control what vertex data is pushed to the mesh and renderer.
/// </summary>
public enum TMP_VertexDataUpdateFlags
{
None = 0x0,
Vertices = 0x1,
Uv0 = 0x2,
Uv2 = 0x4,
Uv4 = 0x8,
Colors32 = 0x10,
All = 0xFF
};
/// <summary>
/// TMP custom data type to represent 32 bit characters.
/// </summary>
//public struct TMP_Char
//{
// private int m_value;
// private TMP_Char(int value)
// {
// this.m_value = value;
// }
// private TMP_Char(TMP_Char value)
// {
// this.m_value = (int)value;
// }
// public static implicit operator TMP_Char(int value)
// {
// return new TMP_Char(value);
// }
// public static implicit operator TMP_Char(char c)
// {
// return new TMP_Char(c);
// }
// public static explicit operator int(TMP_Char value)
// {
// return value.m_value;
// }
// public override string ToString()
// {
// return m_value.ToString();
// }
//}
//public struct TMP_VertexInfo
//{
// public TMP_Vertex topLeft;
// public TMP_Vertex bottomLeft;
// public TMP_Vertex topRight;
// public TMP_Vertex bottomRight;
//}
[Serializable]
public struct VertexGradient
{
public Color topLeft;
public Color topRight;
public Color bottomLeft;
public Color bottomRight;
public VertexGradient (Color color)
{
this.topLeft = color;
this.topRight = color;
this.bottomLeft = color;
this.bottomRight = color;
}
/// <summary>
/// The vertex colors at the corners of the characters.
/// </summary>
/// <param name="color0">Top left color.</param>
/// <param name="color1">Top right color.</param>
/// <param name="color2">Bottom left color.</param>
/// <param name="color3">Bottom right color.</param>
public VertexGradient(Color color0, Color color1, Color color2, Color color3)
{
this.topLeft = color0;
this.topRight = color1;
this.bottomLeft = color2;
this.bottomRight = color3;
}
}
public struct TMP_PageInfo
{
public int firstCharacterIndex;
public int lastCharacterIndex;
public float ascender;
public float baseLine;
public float descender;
// public float extents;
}
/// <summary>
/// Structure containing information about individual links contained in the text object.
/// </summary>
public struct TMP_LinkInfo
{
public TMP_Text textComponent;
public int hashCode;
public int linkIdFirstCharacterIndex;
public int linkIdLength;
public int linkTextfirstCharacterIndex;
public int linkTextLength;
internal char[] linkID;
internal void SetLinkID(char[] text, int startIndex, int length)
{
if (linkID == null || linkID.Length < length) linkID = new char[length];
for (int i = 0; i < length; i++)
linkID[i] = text[startIndex + i];
}
/// <summary>
/// Function which returns the text contained in a link.
/// </summary>
/// <param name="textInfo"></param>
/// <returns></returns>
public string GetLinkText()
{
string text = string.Empty;
TMP_TextInfo textInfo = textComponent.textInfo;
for (int i = linkTextfirstCharacterIndex; i < linkTextfirstCharacterIndex + linkTextLength; i++)
text += textInfo.characterInfo[i].character;
return text;
}
/// <summary>
/// Function which returns the link ID as a string.
/// </summary>
/// <param name="text">The source input text.</param>
/// <returns></returns>
public string GetLinkID()
{
if (textComponent == null)
return string.Empty;
return new string(linkID, 0, linkIdLength);
//return textComponent.text.Substring(linkIdFirstCharacterIndex, linkIdLength);
}
}
/// <summary>
/// Structure containing information about the individual words contained in the text object.
/// </summary>
public struct TMP_WordInfo
{
// NOTE: Structure could be simplified by only including the firstCharacterIndex and length.
public TMP_Text textComponent;
public int firstCharacterIndex;
public int lastCharacterIndex;
public int characterCount;
//public float length;
/// <summary>
/// Returns the word as a string.
/// </summary>
/// <returns></returns>
public string GetWord()
{
string word = string.Empty;
TMP_CharacterInfo[] charInfo = textComponent.textInfo.characterInfo;
for (int i = firstCharacterIndex; i < lastCharacterIndex + 1; i++)
{
word += charInfo[i].character;
}
return word;
}
}
public struct TMP_SpriteInfo
{
public int spriteIndex; // Index of the sprite in the sprite atlas.
public int characterIndex; // The characterInfo index which holds the key information about this sprite.
public int vertexIndex;
}
//public struct SpriteInfo
//{
//
//}
public struct Extents
{
internal static Extents zero = new Extents(Vector2.zero, Vector2.zero);
internal static Extents uninitialized = new Extents(new Vector2(32767, 32767), new Vector2(-32767, -32767));
public Vector2 min;
public Vector2 max;
public Extents(Vector2 min, Vector2 max)
{
this.min = min;
this.max = max;
}
public override string ToString()
{
string s = "Min (" + min.x.ToString("f2") + ", " + min.y.ToString("f2") + ") Max (" + max.x.ToString("f2") + ", " + max.y.ToString("f2") + ")";
return s;
}
}
[Serializable]
public struct Mesh_Extents
{
public Vector2 min;
public Vector2 max;
public Mesh_Extents(Vector2 min, Vector2 max)
{
this.min = min;
this.max = max;
}
public override string ToString()
{
string s = "Min (" + min.x.ToString("f2") + ", " + min.y.ToString("f2") + ") Max (" + max.x.ToString("f2") + ", " + max.y.ToString("f2") + ")";
//string s = "Center: (" + ")" + " Extents: (" + ((max.x - min.x) / 2).ToString("f2") + "," + ((max.y - min.y) / 2).ToString("f2") + ").";
return s;
}
}
// internal struct TMP_TextProcessingState
// {
// // Multi Font & Material support related
// public TMP_FontAsset CurrentFontAsset;
// public TMP_SpriteAsset CurrentSpriteAsset;
// public Material CurrentMaterial;
// public int CurrentMaterialIndex;
//
// public float CurrentFontSize;
// public float FontScale;
// public float FontScaleMultiplier;
// public FontStyles FontStyle;
// public int ItalicAngle;
//
// public float CharacterSpacing;
// public float CharacterMonoSpacing;
// public bool TagNoParsing;
//
// public float HorizontalAdvance;
// public float MaxCapHeight;
// public float MaxTextAscender;
// public float MaxTextDescender;
// public float MaxElementAscender;
// public float MaxElementDescender;
// public float StartOfLineAscender;
// public float MaxLineAscender;
// public float MaxLineDescender;
// public float PageAscender;
//
// public int PreviousWordBreak;
// public int TotalCharacterCount;
// //public int VisibleCharacterCount;
// //public int VisibleSpriteCount;
// public int VisibleLinkCount;
// public int FirstCharacterIndex;
// public int FirstVisibleCharacterIndex;
// public int LastCharacterIndex;
// public int LastVisibleCharIndex;
//
// public int LineNumber;
// public float baselineOffset;
// public float lineOffset;
// public bool isDrivenLineSpacing;
// public bool IsNonBreakingSpace;
//
// public HorizontalAlignmentOptions HorizontalAlignment;
// public float MarginLeft;
// public float MarginRight;
//
// public float PreferredWidth;
// public float PreferredHeight;
//
// public Color32 VertexColor;
// public Color32 UnderlineColor;
// public Color32 StrikethroughColor;
// //public Color32 HighlightColor;
//
// public Extents MeshExtents;
// public TMP_LineInfo lineInfo;
//
// public int spriteAnimationID;
//
// public TMP_FontStyleStack BasicStyleStack;
// public TMP_RichTextTagStack<int> ItalicAngleStack;
// public TMP_RichTextTagStack<Color32> ColorStack;
// public TMP_RichTextTagStack<Color32> UnderlineColorStack;
// public TMP_RichTextTagStack<Color32> StrikethroughColorStack;
// public TMP_RichTextTagStack<Color32> HighlightColorStack;
// public TMP_RichTextTagStack<HighlightState> HighlightStateStack;
// public TMP_RichTextTagStack<TMP_ColorGradient> ColorGradientStack;
// public TMP_RichTextTagStack<float> SizeStack;
// public TMP_RichTextTagStack<float> IndentStack;
// public TMP_RichTextTagStack<FontWeight> FontWeightStack;
//
// public TMP_RichTextTagStack<float> BaselineStack;
// //public TMP_RichTextTagStack<int> ActionStack;
// public TMP_RichTextTagStack<MaterialReference> MaterialReferenceStack;
// public TMP_RichTextTagStack<HorizontalAlignmentOptions> LineJustificationStack;
// }
// Structure used for Word Wrapping which tracks the state of execution when the last space or carriage return character was encountered.
public struct WordWrapState
{
public int previous_WordBreak;
public int total_CharacterCount;
public int visible_CharacterCount;
public int visible_SpriteCount;
public int visible_LinkCount;
public int firstCharacterIndex;
public int firstVisibleCharacterIndex;
public int lastCharacterIndex;
public int lastVisibleCharIndex;
public int lineNumber;
public float maxCapHeight;
public float maxAscender;
public float maxDescender;
public float startOfLineAscender;
public float maxLineAscender;
public float maxLineDescender;
public float pageAscender;
public HorizontalAlignmentOptions horizontalAlignment;
public float marginLeft;
public float marginRight;
public float xAdvance;
public float preferredWidth;
public float preferredHeight;
//public float maxFontScale;
public float previousLineScale;
public int wordCount;
public FontStyles fontStyle;
public int italicAngle;
public float fontScale;
public float fontScaleMultiplier;
public float currentFontSize;
public float baselineOffset;
public float lineOffset;
public bool isDrivenLineSpacing;
public float glyphHorizontalAdvanceAdjustment;
public float cSpace;
public float mSpace;
public TMP_TextInfo textInfo;
public TMP_LineInfo lineInfo;
public Color32 vertexColor;
public Color32 underlineColor;
public Color32 strikethroughColor;
public Color32 highlightColor;
public TMP_FontStyleStack basicStyleStack;
public TMP_TextProcessingStack<int> italicAngleStack;
public TMP_TextProcessingStack<Color32> colorStack;
public TMP_TextProcessingStack<Color32> underlineColorStack;
public TMP_TextProcessingStack<Color32> strikethroughColorStack;
public TMP_TextProcessingStack<Color32> highlightColorStack;
public TMP_TextProcessingStack<HighlightState> highlightStateStack;
public TMP_TextProcessingStack<TMP_ColorGradient> colorGradientStack;
public TMP_TextProcessingStack<float> sizeStack;
public TMP_TextProcessingStack<float> indentStack;
public TMP_TextProcessingStack<FontWeight> fontWeightStack;
public TMP_TextProcessingStack<int> styleStack;
public TMP_TextProcessingStack<float> baselineStack;
public TMP_TextProcessingStack<int> actionStack;
public TMP_TextProcessingStack<MaterialReference> materialReferenceStack;
public TMP_TextProcessingStack<HorizontalAlignmentOptions> lineJustificationStack;
public int spriteAnimationID;
public TMP_FontAsset currentFontAsset;
public TMP_SpriteAsset currentSpriteAsset;
public Material currentMaterial;
public int currentMaterialIndex;
public Extents meshExtents;
public bool tagNoParsing;
public bool isNonBreakingSpace;
}
/// <summary>
/// Structure used to store retrieve the name and hashcode of the font and material
/// </summary>
public struct TagAttribute
{
public int startIndex;
public int length;
public int hashCode;
}
public struct RichTextTagAttribute
{
public int nameHashCode;
public int valueHashCode;
public TagValueType valueType;
public int valueStartIndex;
public int valueLength;
public TagUnitType unitType;
}
}