TMP_Character.cs
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using System;
using UnityEngine.TextCore;
namespace TMPro
{
/// <summary>
/// A basic element of text.
/// </summary>
[Serializable]
public class TMP_Character : TMP_TextElement
{
/// <summary>
/// Default constructor.
/// </summary>
public TMP_Character()
{
m_ElementType = TextElementType.Character;
this.scale = 1.0f;
}
/// <summary>
/// Constructor for new character
/// </summary>
/// <param name="unicode">Unicode value.</param>
/// <param name="glyph">Glyph</param>
public TMP_Character(uint unicode, Glyph glyph)
{
m_ElementType = TextElementType.Character;
this.unicode = unicode;
this.textAsset = null;
this.glyph = glyph;
this.glyphIndex = glyph.index;
this.scale = 1.0f;
}
/// <summary>
/// Constructor for new character
/// </summary>
/// <param name="unicode">Unicode value.</param>
/// <param name="fontAsset">The font asset to which this character belongs.</param>
/// <param name="glyph">Glyph</param>
public TMP_Character(uint unicode, TMP_FontAsset fontAsset, Glyph glyph)
{
m_ElementType = TextElementType.Character;
this.unicode = unicode;
this.textAsset = fontAsset;
this.glyph = glyph;
this.glyphIndex = glyph.index;
this.scale = 1.0f;
}
/// <summary>
/// Constructor for new character
/// </summary>
/// <param name="unicode">Unicode value.</param>
/// <param name="glyphIndex">Glyph index.</param>
internal TMP_Character(uint unicode, uint glyphIndex)
{
m_ElementType = TextElementType.Character;
this.unicode = unicode;
this.textAsset = null;
this.glyph = null;
this.glyphIndex = glyphIndex;
this.scale = 1.0f;
}
}
}