PlayerQuitHandler.cs
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using NUnit.Framework.Interfaces;
using UnityEngine.Networking.PlayerConnection;
using UnityEngine.TestRunner.TestLaunchers;
namespace UnityEngine.TestTools.TestRunner.Callbacks
{
internal class PlayerQuitHandler : MonoBehaviour, ITestRunnerListener
{
public void Start()
{
PlayerConnection.instance.Register(PlayerConnectionMessageIds.quitPlayerMessageId, ProcessPlayerQuiteMessage);
}
private void ProcessPlayerQuiteMessage(MessageEventArgs arg0)
{
//Some platforms don't quit, so we need to disconnect to make sure they will not connect to another editor instance automatically.
PlayerConnection.instance.DisconnectAll();
//XBOX has an error when quitting
if (Application.platform == RuntimePlatform.XboxOne)
{
return;
}
Application.Quit();
}
public void RunStarted(ITest testsToRun)
{
}
public void RunFinished(ITestResult testResults)
{
}
public void TestStarted(ITest test)
{
}
public void TestFinished(ITestResult result)
{
}
}
}