AssetsDatabaseHelper.cs
351 Bytes
namespace UnityEditor.TestTools.TestRunner.GUI
{
internal class AssetsDatabaseHelper : IAssetsDatabaseHelper
{
public void OpenAssetInItsDefaultExternalEditor(string assetPath, int line)
{
var asset = AssetDatabase.LoadMainAssetAtPath(assetPath);
AssetDatabase.OpenAsset(asset, line);
}
}
}