WinMsvc.cmake
12.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
# Cross toolchain configuration for using clang-cl on non-Windows hosts to
# target MSVC.
#
# Usage:
# cmake -G Ninja
# -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file
# -DHOST_ARCH=[aarch64|arm64|armv7|arm|i686|x86|x86_64|x64]
# -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation
# -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes
# -DWINSDK_BASE=/path/to/windows-sdk
# -DWINSDK_VER=windows sdk version folder name
#
# HOST_ARCH:
# The architecture to build for.
#
# LLVM_NATIVE_TOOLCHAIN:
# *Absolute path* to a folder containing the toolchain which will be used to
# build. At a minimum, this folder should have a bin directory with a
# copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory
# containing clang's system resource directory.
#
# MSVC_BASE:
# *Absolute path* to the folder containing MSVC headers and system libraries.
# The layout of the folder matches that which is intalled by MSVC 2017 on
# Windows, and should look like this:
#
# ${MSVC_BASE}
# include
# vector
# stdint.h
# etc...
# lib
# x64
# libcmt.lib
# msvcrt.lib
# etc...
# x86
# libcmt.lib
# msvcrt.lib
# etc...
#
# For versions of MSVC < 2017, or where you have a hermetic toolchain in a
# custom format, you must use symlinks or restructure it to look like the above.
#
# WINSDK_BASE:
# Together with WINSDK_VER, determines the location of Windows SDK headers
# and libraries.
#
# WINSDK_VER:
# Together with WINSDK_BASE, determines the locations of Windows SDK headers
# and libraries.
#
# WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches
# that of the Windows SDK installation on a standard Windows machine. It should
# match the layout described below.
#
# Note that if you install Windows SDK to a windows machine and simply copy the
# files, it will already be in the correct layout.
#
# ${WINSDK_BASE}
# Include
# ${WINSDK_VER}
# shared
# ucrt
# um
# windows.h
# etc...
# Lib
# ${WINSDK_VER}
# ucrt
# x64
# x86
# ucrt.lib
# etc...
# um
# x64
# x86
# kernel32.lib
# etc
#
# IMPORTANT: In order for this to work, you will need a valid copy of the Windows
# SDK and C++ STL headers and libraries on your host. Additionally, since the
# Windows libraries and headers are not case-correct, this toolchain file sets
# up a VFS overlay for the SDK headers and case-correcting symlinks for the
# libraries when running on a case-sensitive filesystem.
# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
# it will actually run CMake many times, once for each small test program used to
# determine what features a compiler supports. Unfortunately, none of these
# invocations share a CMakeCache.txt with the top-level invocation, meaning they
# won't see the value of any arguments the user passed via -D. Since these are
# necessary to properly configure MSVC in both the top-level configuration as well as
# all feature-test invocations, we set environment variables with the values so that
# these environments get inherited by child invocations. We can switch to
# CMAKE_TRY_COMPILE_PLATFORM_VARIABLES once our minimum supported CMake version
# is 3.6 or greater.
function(init_user_prop prop)
if(${prop})
set(ENV{_${prop}} "${${prop}}")
else()
set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
endif()
endfunction()
function(generate_winsdk_vfs_overlay winsdk_include_dir output_path)
set(include_dirs)
file(GLOB_RECURSE entries LIST_DIRECTORIES true "${winsdk_include_dir}/*")
foreach(entry ${entries})
if(IS_DIRECTORY "${entry}")
list(APPEND include_dirs "${entry}")
endif()
endforeach()
file(WRITE "${output_path}" "version: 0\n")
file(APPEND "${output_path}" "case-sensitive: false\n")
file(APPEND "${output_path}" "roots:\n")
foreach(dir ${include_dirs})
file(GLOB headers RELATIVE "${dir}" "${dir}/*.h")
if(NOT headers)
continue()
endif()
file(APPEND "${output_path}" " - name: \"${dir}\"\n")
file(APPEND "${output_path}" " type: directory\n")
file(APPEND "${output_path}" " contents:\n")
foreach(header ${headers})
file(APPEND "${output_path}" " - name: \"${header}\"\n")
file(APPEND "${output_path}" " type: file\n")
file(APPEND "${output_path}" " external-contents: \"${dir}/${header}\"\n")
endforeach()
endforeach()
endfunction()
function(generate_winsdk_lib_symlinks winsdk_um_lib_dir output_dir)
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${output_dir}")
file(GLOB libraries RELATIVE "${winsdk_um_lib_dir}" "${winsdk_um_lib_dir}/*")
foreach(library ${libraries})
string(TOLOWER "${library}" all_lowercase_symlink_name)
if(NOT library STREQUAL all_lowercase_symlink_name)
execute_process(COMMAND "${CMAKE_COMMAND}"
-E create_symlink
"${winsdk_um_lib_dir}/${library}"
"${output_dir}/${all_lowercase_symlink_name}")
endif()
get_filename_component(name_we "${library}" NAME_WE)
get_filename_component(ext "${library}" EXT)
string(TOLOWER "${ext}" lowercase_ext)
set(lowercase_ext_symlink_name "${name_we}${lowercase_ext}")
if(NOT library STREQUAL lowercase_ext_symlink_name AND
NOT all_lowercase_symlink_name STREQUAL lowercase_ext_symlink_name)
execute_process(COMMAND "${CMAKE_COMMAND}"
-E create_symlink
"${winsdk_um_lib_dir}/${library}"
"${output_dir}/${lowercase_ext_symlink_name}")
endif()
endforeach()
endfunction()
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_VERSION 10.0)
set(CMAKE_SYSTEM_PROCESSOR AMD64)
init_user_prop(HOST_ARCH)
init_user_prop(LLVM_NATIVE_TOOLCHAIN)
init_user_prop(MSVC_BASE)
init_user_prop(WINSDK_BASE)
init_user_prop(WINSDK_VER)
if(NOT HOST_ARCH)
set(HOST_ARCH x86_64)
endif()
if(HOST_ARCH STREQUAL "aarch64" OR HOST_ARCH STREQUAL "arm64")
set(TRIPLE_ARCH "aarch64")
set(WINSDK_ARCH "arm64")
elseif(HOST_ARCH STREQUAL "armv7" OR HOST_ARCH STREQUAL "arm")
set(TRIPLE_ARCH "armv7")
set(WINSDK_ARCH "arm")
elseif(HOST_ARCH STREQUAL "i686" OR HOST_ARCH STREQUAL "x86")
set(TRIPLE_ARCH "i686")
set(WINSDK_ARCH "x86")
elseif(HOST_ARCH STREQUAL "x86_64" OR HOST_ARCH STREQUAL "x64")
set(TRIPLE_ARCH "x86_64")
set(WINSDK_ARCH "x64")
else()
message(SEND_ERROR "Unknown host architecture ${HOST_ARCH}. Must be aarch64 (or arm64), armv7 (or arm), i686 (or x86), or x86_64 (or x64).")
endif()
set(MSVC_INCLUDE "${MSVC_BASE}/include")
set(ATLMFC_INCLUDE "${MSVC_BASE}/atlmfc/include")
set(MSVC_LIB "${MSVC_BASE}/lib")
set(ATLMFC_LIB "${MSVC_BASE}/atlmfc/lib")
set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}")
set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}")
# Do some sanity checking to make sure we can find a native toolchain and
# that the Windows SDK / MSVC STL directories look kosher.
if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" OR
NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link")
message(SEND_ERROR
"LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not "
"point to a valid directory containing bin/clang-cl and bin/lld-link "
"binaries")
endif()
if(NOT EXISTS "${MSVC_BASE}" OR
NOT EXISTS "${MSVC_INCLUDE}" OR
NOT EXISTS "${MSVC_LIB}")
message(SEND_ERROR
"CMake variable MSVC_BASE must point to a folder containing MSVC "
"system headers and libraries")
endif()
if(NOT EXISTS "${WINSDK_BASE}" OR
NOT EXISTS "${WINSDK_INCLUDE}" OR
NOT EXISTS "${WINSDK_LIB}")
message(SEND_ERROR
"CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid "
"Windows SDK installation")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/Windows.h")
message(SEND_ERROR "Cannot find Windows.h")
endif()
if(NOT EXISTS "${WINSDK_INCLUDE}/um/WINDOWS.H")
set(case_sensitive_filesystem TRUE)
endif()
set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link" CACHE FILEPATH "")
set(CMAKE_AR "${LLVM_NATIVE_TOOLCHAIN}/bin/llvm-lib" CACHE FILEPATH "")
# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
# native tools have to be built before we can start doing the cross-build. LLVM supports
# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
# when configuring the NATIVE portion of the cross-build. By default we construct this so
# that it points to the tools in the same location as the native clang-cl that we're using.
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++")
set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
set(COMPILE_FLAGS
-D_CRT_SECURE_NO_WARNINGS
--target=${TRIPLE_ARCH}-windows-msvc
-fms-compatibility-version=19.11
-imsvc "${ATLMFC_INCLUDE}"
-imsvc "${MSVC_INCLUDE}"
-imsvc "${WINSDK_INCLUDE}/ucrt"
-imsvc "${WINSDK_INCLUDE}/shared"
-imsvc "${WINSDK_INCLUDE}/um"
-imsvc "${WINSDK_INCLUDE}/winrt")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level VFS overlay instead of generating their own.
init_user_prop(winsdk_vfs_overlay_path)
if(NOT winsdk_vfs_overlay_path)
set(winsdk_vfs_overlay_path "${CMAKE_BINARY_DIR}/winsdk_vfs_overlay.yaml")
generate_winsdk_vfs_overlay("${WINSDK_BASE}/Include/${WINSDK_VER}" "${winsdk_vfs_overlay_path}")
init_user_prop(winsdk_vfs_overlay_path)
endif()
list(APPEND COMPILE_FLAGS
-Xclang -ivfsoverlay -Xclang "${winsdk_vfs_overlay_path}")
endif()
string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
# We need to preserve any flags that were passed in by the user. However, we
# can't append to CMAKE_C_FLAGS and friends directly, because toolchain files
# will be re-invoked on each reconfigure and therefore need to be idempotent.
# The assignments to the _INITIAL cache variables don't use FORCE, so they'll
# only be populated on the initial configure, and their values won't change
# afterward.
set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "")
set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "")
set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
set(LINK_FLAGS
# Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
/manifest:no
-libpath:"${ATLMFC_LIB}/${WINSDK_ARCH}"
-libpath:"${MSVC_LIB}/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/ucrt/${WINSDK_ARCH}"
-libpath:"${WINSDK_LIB}/um/${WINSDK_ARCH}")
if(case_sensitive_filesystem)
# Ensure all sub-configures use the top-level symlinks dir instead of generating their own.
init_user_prop(winsdk_lib_symlinks_dir)
if(NOT winsdk_lib_symlinks_dir)
set(winsdk_lib_symlinks_dir "${CMAKE_BINARY_DIR}/winsdk_lib_symlinks")
generate_winsdk_lib_symlinks("${WINSDK_BASE}/Lib/${WINSDK_VER}/um/${WINSDK_ARCH}" "${winsdk_lib_symlinks_dir}")
init_user_prop(winsdk_lib_symlinks_dir)
endif()
list(APPEND LINK_FLAGS
-libpath:"${winsdk_lib_symlinks_dir}")
endif()
string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
# See explanation for compiler flags above for the _INITIAL variables.
set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "")
set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
# CMake populates these with a bunch of unnecessary libraries, which requires
# extra case-correcting symlinks and what not. Instead, let projects explicitly
# control which libraries they require.
set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
# Allow clang-cl to work with macOS paths.
set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/ClangClCMakeCompileRules.cmake")