gfx1030_dasm_new.txt
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# RUN: llvm-mc -arch=amdgcn -mcpu=gfx1030 -disassemble -show-encoding < %s | FileCheck -check-prefix=GFX10 %s
# RUN: llvm-mc -arch=amdgcn -mcpu=gfx1031 -disassemble -show-encoding < %s | FileCheck -check-prefix=GFX10 %s
# GFX10: global_load_dword_addtid v1, s[2:3] offset:16
0x10,0x80,0x58,0xdc,0x00,0x00,0x02,0x01
# GFX10: global_load_dword_addtid v1, s[2:3] offset:16 glc slc dlc
0x10,0x90,0x5b,0xdc,0x00,0x00,0x02,0x01
# GFX10: global_store_dword_addtid v1, s[2:3] offset:16 glc slc dlc
0x10,0x90,0x5f,0xdc,0x00,0x01,0x02,0x00
# GFX10: global_store_dword v254, v1, s[2:3] offset:16
0x10,0x80,0x70,0xdc,0xfe,0x01,0x02,0x00
# GFX10: global_atomic_csub v2, v[0:1], v2, off offset:100 glc slc
0x64,0x80,0xd3,0xdc,0x00,0x02,0x7d,0x02
# GFX10: global_atomic_csub v2, v[0:1], v2, off glc
0x00,0x80,0xd1,0xdc,0x00,0x02,0x7d,0x02
# GFX10: global_atomic_csub v2, v0, v2, s[2:3] glc
0x00,0x80,0xd1,0xdc,0x00,0x02,0x02,0x02
# GFX10: global_atomic_csub v2, v0, v2, s[2:3] offset:100 glc slc
0x64,0x80,0xd3,0xdc,0x00,0x02,0x02,0x02
# GFX10: buffer_atomic_csub v5, off, s[8:11], s3
0x00,0x40,0xd0,0xe0,0x00,0x05,0x02,0x03
# GFX10: buffer_atomic_csub v5, off, s[8:11], s3 offset:4095 glc
0xff,0x4f,0xd0,0xe0,0x00,0x05,0x02,0x03
# GFX10: buffer_atomic_csub v5, off, s[8:11], -1 offset:4095 glc
0xff,0x4f,0xd0,0xe0,0x00,0x05,0x02,0xc1
# GFX10: buffer_atomic_csub v5, v0, s[8:11], s3 offen offset:4095 glc
0xff,0x5f,0xd0,0xe0,0x00,0x05,0x02,0x03
# GFX10: buffer_atomic_csub v5, v0, s[8:11], s3 idxen offset:4095 glc
0xff,0x6f,0xd0,0xe0,0x00,0x05,0x02,0x03
# GFX10: buffer_atomic_csub v5, off, s[8:11], s3 glc slc
0x00,0x40,0xd0,0xe0,0x00,0x05,0x42,0x03
# GFX10: v_fma_legacy_f32 v0, v1, v2, v3
0x00,0x00,0x40,0xd5,0x01,0x05,0x0e,0x04
# GFX10: v_fma_legacy_f32 v0, v1, |v2|, -v3
0x00,0x02,0x40,0xd5,0x01,0x05,0x0e,0x84
# GFX10: v_fma_legacy_f32 v0, s1, 2.0, -v3
0x00,0x00,0x40,0xd5,0x01,0xe8,0x0d,0x84
# GFX10: image_bvh_intersect_ray v[4:7], v[9:24], s[4:7]
0x01,0x9f,0x98,0xf1,0x09,0x04,0x01,0x00
# GFX10: image_bvh_intersect_ray v[4:7], v[9:16], s[4:7] a16
0x01,0x9f,0x98,0xf1,0x09,0x04,0x01,0x40
# GFX10: image_bvh64_intersect_ray v[4:7], v[9:24], s[4:7]
0x01,0x9f,0x9c,0xf1,0x09,0x04,0x01,0x00
# GFX10: image_bvh64_intersect_ray v[4:7], v[9:24], s[4:7] a16
0x01,0x9f,0x9c,0xf1,0x09,0x04,0x01,0x40
# GFX10: image_bvh_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20, v19, v37, v40], s[12:15]
0x07,0x9f,0x98,0xf1,0x32,0x27,0x03,0x00,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x13,0x25,0x28,0x00,0x00
# GFX10: image_bvh_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20], s[12:15] a16
0x05,0x9f,0x98,0xf1,0x32,0x27,0x03,0x40,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x00
# GFX10: image_bvh64_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20, v19, v37, v40, v42], s[12:15]
0x07,0x9f,0x9c,0xf1,0x32,0x27,0x03,0x00,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x13,0x25,0x28,0x2a,0x00
# GFX10: image_bvh64_intersect_ray v[39:42], [v50, v46, v23, v17, v16, v15, v21, v20, v19], s[12:15] a16
0x05,0x9f,0x9c,0xf1,0x32,0x27,0x03,0x40,0x2e,0x17,0x11,0x10,0x0f,0x15,0x14,0x13
# GFX10: image_msaa_load v[1:4], v5, s[8:15] dmask:0xf dim:SQ_RSRC_IMG_1D
0x01,0x0f,0x00,0xf0,0x05,0x01,0x02,0x00
# GFX10: image_msaa_load v[1:4], v5, s[8:15] dmask:0xf dim:SQ_RSRC_IMG_1D glc
0x01,0x2f,0x00,0xf0,0x05,0x01,0x02,0x00
# GFX10: image_msaa_load v5, v[1:2], s[8:15] dmask:0x1 dim:SQ_RSRC_IMG_2D d16
0x09,0x01,0x00,0xf0,0x01,0x05,0x02,0x80
# GFX10: image_msaa_load v[1:4], v5, s[8:15] dmask:0xf dim:SQ_RSRC_IMG_1D
0x01,0x0f,0x00,0xf0,0x05,0x01,0x02,0x00
# GFX10: image_msaa_load v14, [v204, v11, v14, v19], s[40:47] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY
0x3b,0x01,0x00,0xf0,0xcc,0x0e,0x0a,0x00,0x0b,0x0e,0x13,0x00