SymbolTableListTraitsImpl.h
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//===-- llvm/SymbolTableListTraitsImpl.h - Implementation ------*- C++ -*--===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the stickier parts of the SymbolTableListTraits class,
// and is explicitly instantiated where needed to avoid defining all this code
// in a widely used header.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_IR_SYMBOLTABLELISTTRAITSIMPL_H
#define LLVM_LIB_IR_SYMBOLTABLELISTTRAITSIMPL_H
#include "llvm/IR/SymbolTableListTraits.h"
#include "llvm/IR/ValueSymbolTable.h"
namespace llvm {
/// Notify basic blocks when an instruction is inserted.
template <typename ParentClass>
inline void invalidateParentIListOrdering(ParentClass *Parent) {}
template <> void invalidateParentIListOrdering(BasicBlock *BB);
/// setSymTabObject - This is called when (f.e.) the parent of a basic block
/// changes. This requires us to remove all the instruction symtab entries from
/// the current function and reinsert them into the new function.
template <typename ValueSubClass>
template <typename TPtr>
void SymbolTableListTraits<ValueSubClass>::setSymTabObject(TPtr *Dest,
TPtr Src) {
// Get the old symtab and value list before doing the assignment.
ValueSymbolTable *OldST = getSymTab(getListOwner());
// Do it.
*Dest = Src;
// Get the new SymTab object.
ValueSymbolTable *NewST = getSymTab(getListOwner());
// If there is nothing to do, quick exit.
if (OldST == NewST) return;
// Move all the elements from the old symtab to the new one.
ListTy &ItemList = getList(getListOwner());
if (ItemList.empty()) return;
if (OldST) {
// Remove all entries from the previous symtab.
for (auto I = ItemList.begin(); I != ItemList.end(); ++I)
if (I->hasName())
OldST->removeValueName(I->getValueName());
}
if (NewST) {
// Add all of the items to the new symtab.
for (auto I = ItemList.begin(); I != ItemList.end(); ++I)
if (I->hasName())
NewST->reinsertValue(&*I);
}
}
template <typename ValueSubClass>
void SymbolTableListTraits<ValueSubClass>::addNodeToList(ValueSubClass *V) {
assert(!V->getParent() && "Value already in a container!!");
ItemParentClass *Owner = getListOwner();
V->setParent(Owner);
invalidateParentIListOrdering(Owner);
if (V->hasName())
if (ValueSymbolTable *ST = getSymTab(Owner))
ST->reinsertValue(V);
}
template <typename ValueSubClass>
void SymbolTableListTraits<ValueSubClass>::removeNodeFromList(
ValueSubClass *V) {
V->setParent(nullptr);
if (V->hasName())
if (ValueSymbolTable *ST = getSymTab(getListOwner()))
ST->removeValueName(V->getValueName());
}
template <typename ValueSubClass>
void SymbolTableListTraits<ValueSubClass>::transferNodesFromList(
SymbolTableListTraits &L2, iterator first, iterator last) {
// Transfering nodes, even within the same BB, invalidates the ordering. The
// list that we removed the nodes from still has a valid ordering.
ItemParentClass *NewIP = getListOwner();
invalidateParentIListOrdering(NewIP);
// Nothing else needs to be done if we're reording nodes within the same list.
ItemParentClass *OldIP = L2.getListOwner();
if (NewIP == OldIP)
return;
// We only have to update symbol table entries if we are transferring the
// instructions to a different symtab object...
ValueSymbolTable *NewST = getSymTab(NewIP);
ValueSymbolTable *OldST = getSymTab(OldIP);
if (NewST != OldST) {
for (; first != last; ++first) {
ValueSubClass &V = *first;
bool HasName = V.hasName();
if (OldST && HasName)
OldST->removeValueName(V.getValueName());
V.setParent(NewIP);
if (NewST && HasName)
NewST->reinsertValue(&V);
}
} else {
// Just transferring between blocks in the same function, simply update the
// parent fields in the instructions...
for (; first != last; ++first)
first->setParent(NewIP);
}
}
} // End llvm namespace
#endif