no-destructor-overload.cu
1.07 KB
// RUN: %clang_cc1 -fsyntax-only -verify %s
// RUN: %clang_cc1 -fcuda-is-device -fsyntax-only -verify %s
#include "Inputs/cuda.h"
// We don't allow destructors to be overloaded. Making this work would be a
// giant change to clang, and the use cases seem quite limited.
struct A {
~A() {} // expected-note {{previous definition is here}}
__device__ ~A() {} // expected-error {{destructor cannot be redeclared}}
};
struct B {
__host__ ~B() {} // expected-note {{previous definition is here}}
__host__ __device__ ~B() {} // expected-error {{destructor cannot be redeclared}}
};
struct C {
__host__ __device__ ~C() {} // expected-note {{previous definition is here}}
__host__ ~C() {} // expected-error {{destructor cannot be redeclared}}
};
struct D {
__device__ ~D() {} // expected-note {{previous definition is here}}
__host__ __device__ ~D() {} // expected-error {{destructor cannot be redeclared}}
};
struct E {
__host__ __device__ ~E() {} // expected-note {{previous definition is here}}
__device__ ~E() {} // expected-error {{destructor cannot be redeclared}}
};