class1.cpp
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struct A {
public:
int x;
};
struct B : A {
float y;
float foo();
};
struct C {
C(int i = 10);
C(const C&);
C &operator=(C&);
~C();
};
enum E {
b = 1
};
//Friend import tests
void f();
int g(int a);
struct X;
struct Y;
struct F1 {
public:
int x;
friend struct X;
friend int g(int);
friend void f();
};
struct F2 {
public:
int x;
friend struct X;
friend void f();
};
struct F3 {
public:
int x;
friend int g(int);
friend void f();
};