opt-spill-volatile.ll
905 Bytes
; RUN: llc -march=hexagon < %s | FileCheck %s
; Check that the load/store to the volatile stack object has not been
; optimized away.
target triple = "hexagon"
; CHECK-LABEL: foo
; CHECK: memw(r29+#4) =
; CHECK: = memw(r29+#4)
define i32 @foo(i32 %a) #0 {
entry:
%x = alloca i32, align 4
%x.0.x.0..sroa_cast = bitcast i32* %x to i8*
call void @llvm.lifetime.start.p0i8(i64 4, i8* %x.0.x.0..sroa_cast)
store volatile i32 0, i32* %x, align 4
%call = tail call i32 bitcast (i32 (...)* @bar to i32 ()*)() #0
%x.0.x.0. = load volatile i32, i32* %x, align 4
%add = add nsw i32 %x.0.x.0., %a
call void @llvm.lifetime.end.p0i8(i64 4, i8* %x.0.x.0..sroa_cast)
ret i32 %add
}
declare void @llvm.lifetime.start.p0i8(i64, i8* nocapture) #1
declare void @llvm.lifetime.end.p0i8(i64, i8* nocapture) #1
declare i32 @bar(...) #0
attributes #0 = { nounwind }
attributes #1 = { argmemonly nounwind }