x86_32-arguments-win32.c
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// RUN: %clang_cc1 -w -triple i386-pc-win32 -emit-llvm -o - %s | FileCheck %s
// CHECK-LABEL: define dso_local i64 @f1_1()
// CHECK-LABEL: define dso_local void @f1_2(i32 %a0.0, i32 %a0.1)
struct s1 {
int a;
int b;
};
struct s1 f1_1(void) { while (1) {} }
void f1_2(struct s1 a0) {}
// CHECK-LABEL: define dso_local i32 @f2_1()
struct s2 {
short a;
short b;
};
struct s2 f2_1(void) { while (1) {} }
// CHECK-LABEL: define dso_local i16 @f3_1()
struct s3 {
char a;
char b;
};
struct s3 f3_1(void) { while (1) {} }
// CHECK-LABEL: define dso_local i8 @f4_1()
struct s4 {
char a:4;
char b:4;
};
struct s4 f4_1(void) { while (1) {} }
// CHECK-LABEL: define dso_local i64 @f5_1()
// CHECK-LABEL: define dso_local void @f5_2(double %a0.0)
struct s5 {
double a;
};
struct s5 f5_1(void) { while (1) {} }
void f5_2(struct s5 a0) {}
// CHECK-LABEL: define dso_local i32 @f6_1()
// CHECK-LABEL: define dso_local void @f6_2(float %a0.0)
struct s6 {
float a;
};
struct s6 f6_1(void) { while (1) {} }
void f6_2(struct s6 a0) {}
// MSVC passes up to three vectors in registers, and the rest indirectly. We
// (arbitrarily) pass oversized vectors indirectly, since that is the safest way
// to do it.
typedef float __m128 __attribute__((__vector_size__(16), __aligned__(16)));
typedef float __m256 __attribute__((__vector_size__(32), __aligned__(32)));
typedef float __m512 __attribute__((__vector_size__(64), __aligned__(64)));
typedef float __m1024 __attribute__((__vector_size__(128), __aligned__(128)));
__m128 gv128;
__m256 gv256;
__m512 gv512;
__m1024 gv1024;
void receive_vec_128(__m128 x, __m128 y, __m128 z, __m128 w, __m128 q) {
gv128 = x + y + z + w + q;
}
void receive_vec_256(__m256 x, __m256 y, __m256 z, __m256 w, __m256 q) {
gv256 = x + y + z + w + q;
}
void receive_vec_512(__m512 x, __m512 y, __m512 z, __m512 w, __m512 q) {
gv512 = x + y + z + w + q;
}
void receive_vec_1024(__m1024 x, __m1024 y, __m1024 z, __m1024 w, __m1024 q) {
gv1024 = x + y + z + w + q;
}
// CHECK-LABEL: define dso_local void @receive_vec_128(<4 x float> inreg %x, <4 x float> inreg %y, <4 x float> inreg %z, <4 x float>* %0, <4 x float>* %1)
// CHECK-LABEL: define dso_local void @receive_vec_256(<8 x float> inreg %x, <8 x float> inreg %y, <8 x float> inreg %z, <8 x float>* %0, <8 x float>* %1)
// CHECK-LABEL: define dso_local void @receive_vec_512(<16 x float> inreg %x, <16 x float> inreg %y, <16 x float> inreg %z, <16 x float>* %0, <16 x float>* %1)
// CHECK-LABEL: define dso_local void @receive_vec_1024(<32 x float>* %0, <32 x float>* %1, <32 x float>* %2, <32 x float>* %3, <32 x float>* %4)
void pass_vec_128() {
__m128 z = {0};
receive_vec_128(z, z, z, z, z);
}
// CHECK-LABEL: define dso_local void @pass_vec_128()
// CHECK: call void @receive_vec_128(<4 x float> inreg %{{[^,)]*}}, <4 x float> inreg %{{[^,)]*}}, <4 x float> inreg %{{[^,)]*}}, <4 x float>* %{{[^,)]*}}, <4 x float>* %{{[^,)]*}})
void __fastcall fastcall_indirect_vec(__m128 x, __m128 y, __m128 z, __m128 w, int edx, __m128 q) {
gv128 = x + y + z + w + q;
}
// CHECK-LABEL: define dso_local x86_fastcallcc void @"\01@fastcall_indirect_vec@84"(<4 x float> inreg %x, <4 x float> inreg %y, <4 x float> inreg %z, <4 x float>* inreg %0, i32 inreg %edx, <4 x float>* %1)