SymbolIndexManager.cpp
6.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
//===-- SymbolIndexManager.cpp - Managing multiple SymbolIndices-*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "SymbolIndexManager.h"
#include "find-all-symbols/SymbolInfo.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Path.h"
#define DEBUG_TYPE "clang-include-fixer"
namespace clang {
namespace include_fixer {
using find_all_symbols::SymbolInfo;
using find_all_symbols::SymbolAndSignals;
// Calculate a score based on whether we think the given header is closely
// related to the given source file.
static double similarityScore(llvm::StringRef FileName,
llvm::StringRef Header) {
// Compute the maximum number of common path segments between Header and
// a suffix of FileName.
// We do not do a full longest common substring computation, as Header
// specifies the path we would directly #include, so we assume it is rooted
// relatively to a subproject of the repository.
int MaxSegments = 1;
for (auto FileI = llvm::sys::path::begin(FileName),
FileE = llvm::sys::path::end(FileName);
FileI != FileE; ++FileI) {
int Segments = 0;
for (auto HeaderI = llvm::sys::path::begin(Header),
HeaderE = llvm::sys::path::end(Header), I = FileI;
HeaderI != HeaderE && *I == *HeaderI && I != FileE; ++I, ++HeaderI) {
++Segments;
}
MaxSegments = std::max(Segments, MaxSegments);
}
return MaxSegments;
}
static void rank(std::vector<SymbolAndSignals> &Symbols,
llvm::StringRef FileName) {
llvm::DenseMap<llvm::StringRef, double> Score;
for (const auto &Symbol : Symbols) {
// Calculate a score from the similarity of the header the symbol is in
// with the current file and the popularity of the symbol.
double NewScore = similarityScore(FileName, Symbol.Symbol.getFilePath()) *
(1.0 + std::log2(1 + Symbol.Signals.Seen));
double &S = Score[Symbol.Symbol.getFilePath()];
S = std::max(S, NewScore);
}
// Sort by the gathered scores. Use file name as a tie breaker so we can
// deduplicate.
std::sort(Symbols.begin(), Symbols.end(),
[&](const SymbolAndSignals &A, const SymbolAndSignals &B) {
auto AS = Score[A.Symbol.getFilePath()];
auto BS = Score[B.Symbol.getFilePath()];
if (AS != BS)
return AS > BS;
return A.Symbol.getFilePath() < B.Symbol.getFilePath();
});
}
std::vector<find_all_symbols::SymbolInfo>
SymbolIndexManager::search(llvm::StringRef Identifier,
bool IsNestedSearch,
llvm::StringRef FileName) const {
// The identifier may be fully qualified, so split it and get all the context
// names.
llvm::SmallVector<llvm::StringRef, 8> Names;
Identifier.split(Names, "::");
bool IsFullyQualified = false;
if (Identifier.startswith("::")) {
Names.erase(Names.begin()); // Drop first (empty) element.
IsFullyQualified = true;
}
// As long as we don't find a result keep stripping name parts from the end.
// This is to support nested classes which aren't recorded in the database.
// Eventually we will either hit a class (namespaces aren't in the database
// either) and can report that result.
bool TookPrefix = false;
std::vector<SymbolAndSignals> MatchedSymbols;
do {
std::vector<SymbolAndSignals> Symbols;
for (const auto &DB : SymbolIndices) {
auto Res = DB.get()->search(Names.back());
Symbols.insert(Symbols.end(), Res.begin(), Res.end());
}
LLVM_DEBUG(llvm::dbgs() << "Searching " << Names.back() << "... got "
<< Symbols.size() << " results...\n");
for (auto &SymAndSig : Symbols) {
const SymbolInfo &Symbol = SymAndSig.Symbol;
// Match the identifier name without qualifier.
bool IsMatched = true;
auto SymbolContext = Symbol.getContexts().begin();
auto IdentiferContext = Names.rbegin() + 1; // Skip identifier name.
// Match the remaining context names.
while (IdentiferContext != Names.rend() &&
SymbolContext != Symbol.getContexts().end()) {
if (SymbolContext->second == *IdentiferContext) {
++IdentiferContext;
++SymbolContext;
} else if (SymbolContext->first ==
find_all_symbols::SymbolInfo::ContextType::EnumDecl) {
// Skip non-scoped enum context.
++SymbolContext;
} else {
IsMatched = false;
break;
}
}
// If the name was qualified we only want to add results if we evaluated
// all contexts.
if (IsFullyQualified)
IsMatched &= (SymbolContext == Symbol.getContexts().end());
// FIXME: Support full match. At this point, we only find symbols in
// database which end with the same contexts with the identifier.
if (IsMatched && IdentiferContext == Names.rend()) {
// If we're in a situation where we took a prefix but the thing we
// found couldn't possibly have a nested member ignore it.
if (TookPrefix &&
(Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Function ||
Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Variable ||
Symbol.getSymbolKind() ==
SymbolInfo::SymbolKind::EnumConstantDecl ||
Symbol.getSymbolKind() == SymbolInfo::SymbolKind::Macro))
continue;
MatchedSymbols.push_back(std::move(SymAndSig));
}
}
Names.pop_back();
TookPrefix = true;
} while (MatchedSymbols.empty() && !Names.empty() && IsNestedSearch);
rank(MatchedSymbols, FileName);
// Strip signals, they are no longer needed.
std::vector<SymbolInfo> Res;
for (auto &SymAndSig : MatchedSymbols)
Res.push_back(std::move(SymAndSig.Symbol));
return Res;
}
} // namespace include_fixer
} // namespace clang