SyntheticSections.h
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//===- SyntheticSections.h -------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLD_MACHO_SYNTHETIC_SECTIONS_H
#define LLD_MACHO_SYNTHETIC_SECTIONS_H
#include "Config.h"
#include "ExportTrie.h"
#include "InputSection.h"
#include "OutputSection.h"
#include "OutputSegment.h"
#include "Target.h"
#include "llvm/ADT/PointerUnion.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/Support/raw_ostream.h"
namespace lld {
namespace macho {
namespace section_names {
constexpr const char pageZero[] = "__pagezero";
constexpr const char common[] = "__common";
constexpr const char header[] = "__mach_header";
constexpr const char rebase[] = "__rebase";
constexpr const char binding[] = "__binding";
constexpr const char weakBinding[] = "__weak_binding";
constexpr const char lazyBinding[] = "__lazy_binding";
constexpr const char export_[] = "__export";
constexpr const char symbolTable[] = "__symbol_table";
constexpr const char indirectSymbolTable[] = "__ind_sym_tab";
constexpr const char stringTable[] = "__string_table";
constexpr const char got[] = "__got";
constexpr const char threadPtrs[] = "__thread_ptrs";
constexpr const char unwindInfo[] = "__unwind_info";
// these are not synthetic, but in service of synthetic __unwind_info
constexpr const char compactUnwind[] = "__compact_unwind";
constexpr const char ehFrame[] = "__eh_frame";
} // namespace section_names
class Defined;
class DylibSymbol;
class LoadCommand;
class SyntheticSection : public OutputSection {
public:
SyntheticSection(const char *segname, const char *name);
virtual ~SyntheticSection() = default;
static bool classof(const OutputSection *sec) {
return sec->kind() == SyntheticKind;
}
const StringRef segname;
};
// All sections in __LINKEDIT should inherit from this.
class LinkEditSection : public SyntheticSection {
public:
LinkEditSection(const char *segname, const char *name)
: SyntheticSection(segname, name) {
align = WordSize;
}
// Sections in __LINKEDIT are special: their offsets are recorded in the
// load commands like LC_DYLD_INFO_ONLY and LC_SYMTAB, instead of in section
// headers.
bool isHidden() const override final { return true; }
virtual uint64_t getRawSize() const = 0;
// codesign (or more specifically libstuff) checks that each section in
// __LINKEDIT ends where the next one starts -- no gaps are permitted. We
// therefore align every section's start and end points to WordSize.
//
// NOTE: This assumes that the extra bytes required for alignment can be
// zero-valued bytes.
uint64_t getSize() const override final {
return llvm::alignTo(getRawSize(), WordSize);
}
};
// The header of the Mach-O file, which must have a file offset of zero.
class MachHeaderSection : public SyntheticSection {
public:
MachHeaderSection();
void addLoadCommand(LoadCommand *);
bool isHidden() const override { return true; }
uint64_t getSize() const override;
void writeTo(uint8_t *buf) const override;
private:
std::vector<LoadCommand *> loadCommands;
uint32_t sizeOfCmds = 0;
};
// A hidden section that exists solely for the purpose of creating the
// __PAGEZERO segment, which is used to catch null pointer dereferences.
class PageZeroSection : public SyntheticSection {
public:
PageZeroSection();
bool isHidden() const override { return true; }
uint64_t getSize() const override { return PageZeroSize; }
uint64_t getFileSize() const override { return 0; }
void writeTo(uint8_t *buf) const override {}
};
// This is the base class for the GOT and TLVPointer sections, which are nearly
// functionally identical -- they will both be populated by dyld with addresses
// to non-lazily-loaded dylib symbols. The main difference is that the
// TLVPointerSection stores references to thread-local variables.
class NonLazyPointerSectionBase : public SyntheticSection {
public:
NonLazyPointerSectionBase(const char *segname, const char *name);
const llvm::SetVector<const Symbol *> &getEntries() const { return entries; }
bool isNeeded() const override { return !entries.empty(); }
uint64_t getSize() const override { return entries.size() * WordSize; }
void writeTo(uint8_t *buf) const override;
void addEntry(Symbol *sym);
private:
llvm::SetVector<const Symbol *> entries;
};
class GotSection : public NonLazyPointerSectionBase {
public:
GotSection()
: NonLazyPointerSectionBase(segment_names::dataConst,
section_names::got) {
// TODO: section_64::reserved1 should be an index into the indirect symbol
// table, which we do not currently emit
}
};
class TlvPointerSection : public NonLazyPointerSectionBase {
public:
TlvPointerSection()
: NonLazyPointerSectionBase(segment_names::data,
section_names::threadPtrs) {}
};
using SectionPointerUnion =
llvm::PointerUnion<const InputSection *, const OutputSection *>;
struct Location {
SectionPointerUnion section = nullptr;
uint64_t offset = 0;
Location(SectionPointerUnion section, uint64_t offset)
: section(section), offset(offset) {}
uint64_t getVA() const;
};
// Stores rebase opcodes, which tell dyld where absolute addresses have been
// encoded in the binary. If the binary is not loaded at its preferred address,
// dyld has to rebase these addresses by adding an offset to them.
class RebaseSection : public LinkEditSection {
public:
RebaseSection();
void finalizeContents();
uint64_t getRawSize() const override { return contents.size(); }
bool isNeeded() const override { return !locations.empty(); }
void writeTo(uint8_t *buf) const override;
void addEntry(SectionPointerUnion section, uint64_t offset) {
if (config->isPic)
locations.push_back({section, offset});
}
private:
std::vector<Location> locations;
SmallVector<char, 128> contents;
};
struct BindingEntry {
const DylibSymbol *dysym;
int64_t addend;
Location target;
BindingEntry(const DylibSymbol *dysym, int64_t addend, Location target)
: dysym(dysym), addend(addend), target(std::move(target)) {}
};
// Stores bind opcodes for telling dyld which symbols to load non-lazily.
class BindingSection : public LinkEditSection {
public:
BindingSection();
void finalizeContents();
uint64_t getRawSize() const override { return contents.size(); }
bool isNeeded() const override { return !bindings.empty(); }
void writeTo(uint8_t *buf) const override;
void addEntry(const DylibSymbol *dysym, SectionPointerUnion section,
uint64_t offset, int64_t addend = 0) {
bindings.emplace_back(dysym, addend, Location(section, offset));
}
private:
std::vector<BindingEntry> bindings;
SmallVector<char, 128> contents;
};
struct WeakBindingEntry {
const Symbol *symbol;
int64_t addend;
Location target;
WeakBindingEntry(const Symbol *symbol, int64_t addend, Location target)
: symbol(symbol), addend(addend), target(std::move(target)) {}
};
// Stores bind opcodes for telling dyld which weak symbols need coalescing.
// There are two types of entries in this section:
//
// 1) Non-weak definitions: This is a symbol definition that weak symbols in
// other dylibs should coalesce to.
//
// 2) Weak bindings: These tell dyld that a given symbol reference should
// coalesce to a non-weak definition if one is found. Note that unlike in the
// entries in the BindingSection, the bindings here only refer to these
// symbols by name, but do not specify which dylib to load them from.
class WeakBindingSection : public LinkEditSection {
public:
WeakBindingSection();
void finalizeContents();
uint64_t getRawSize() const override { return contents.size(); }
bool isNeeded() const override {
return !bindings.empty() || !definitions.empty();
}
void writeTo(uint8_t *buf) const override;
void addEntry(const Symbol *symbol, SectionPointerUnion section,
uint64_t offset, int64_t addend = 0) {
bindings.emplace_back(symbol, addend, Location(section, offset));
}
bool hasEntry() const { return !bindings.empty(); }
void addNonWeakDefinition(const Defined *defined) {
definitions.emplace_back(defined);
}
bool hasNonWeakDefinition() const { return !definitions.empty(); }
private:
std::vector<WeakBindingEntry> bindings;
std::vector<const Defined *> definitions;
SmallVector<char, 128> contents;
};
// Whether a given symbol's address can only be resolved at runtime.
bool needsBinding(const Symbol *);
// Add bindings for symbols that need weak or non-lazy bindings.
void addNonLazyBindingEntries(const Symbol *, SectionPointerUnion,
uint64_t offset, int64_t addend = 0);
// The following sections implement lazy symbol binding -- very similar to the
// PLT mechanism in ELF.
//
// ELF's .plt section is broken up into two sections in Mach-O: StubsSection
// and StubHelperSection. Calls to functions in dylibs will end up calling into
// StubsSection, which contains indirect jumps to addresses stored in the
// LazyPointerSection (the counterpart to ELF's .plt.got).
//
// We will first describe how non-weak symbols are handled.
//
// At program start, the LazyPointerSection contains addresses that point into
// one of the entry points in the middle of the StubHelperSection. The code in
// StubHelperSection will push on the stack an offset into the
// LazyBindingSection. The push is followed by a jump to the beginning of the
// StubHelperSection (similar to PLT0), which then calls into dyld_stub_binder.
// dyld_stub_binder is a non-lazily-bound symbol, so this call looks it up in
// the GOT.
//
// The stub binder will look up the bind opcodes in the LazyBindingSection at
// the given offset. The bind opcodes will tell the binder to update the
// address in the LazyPointerSection to point to the symbol, so that subsequent
// calls don't have to redo the symbol resolution. The binder will then jump to
// the resolved symbol.
//
// With weak symbols, the situation is slightly different. Since there is no
// "weak lazy" lookup, function calls to weak symbols are always non-lazily
// bound. We emit both regular non-lazy bindings as well as weak bindings, in
// order that the weak bindings may overwrite the non-lazy bindings if an
// appropriate symbol is found at runtime. However, the bound addresses will
// still be written (non-lazily) into the LazyPointerSection.
class StubsSection : public SyntheticSection {
public:
StubsSection();
uint64_t getSize() const override;
bool isNeeded() const override { return !entries.empty(); }
void writeTo(uint8_t *buf) const override;
const llvm::SetVector<Symbol *> &getEntries() const { return entries; }
// Returns whether the symbol was added. Note that every stubs entry will
// have a corresponding entry in the LazyPointerSection.
bool addEntry(Symbol *);
private:
llvm::SetVector<Symbol *> entries;
};
class StubHelperSection : public SyntheticSection {
public:
StubHelperSection();
uint64_t getSize() const override;
bool isNeeded() const override;
void writeTo(uint8_t *buf) const override;
void setup();
DylibSymbol *stubBinder = nullptr;
};
// This section contains space for just a single word, and will be used by dyld
// to cache an address to the image loader it uses. Note that unlike the other
// synthetic sections, which are OutputSections, the ImageLoaderCacheSection is
// an InputSection that gets merged into the __data OutputSection.
class ImageLoaderCacheSection : public InputSection {
public:
ImageLoaderCacheSection();
uint64_t getSize() const override { return WordSize; }
};
// Note that this section may also be targeted by non-lazy bindings. In
// particular, this happens when branch relocations target weak symbols.
class LazyPointerSection : public SyntheticSection {
public:
LazyPointerSection();
uint64_t getSize() const override;
bool isNeeded() const override;
void writeTo(uint8_t *buf) const override;
};
class LazyBindingSection : public LinkEditSection {
public:
LazyBindingSection();
void finalizeContents();
uint64_t getRawSize() const override { return contents.size(); }
bool isNeeded() const override { return !entries.empty(); }
void writeTo(uint8_t *buf) const override;
// Note that every entry here will by referenced by a corresponding entry in
// the StubHelperSection.
void addEntry(DylibSymbol *dysym);
const llvm::SetVector<DylibSymbol *> &getEntries() const { return entries; }
private:
uint32_t encode(const DylibSymbol &);
llvm::SetVector<DylibSymbol *> entries;
SmallVector<char, 128> contents;
llvm::raw_svector_ostream os{contents};
};
// Adds stubs and bindings where necessary (e.g. if the symbol is a
// DylibSymbol.)
void prepareBranchTarget(Symbol *);
// Stores a trie that describes the set of exported symbols.
class ExportSection : public LinkEditSection {
public:
ExportSection();
void finalizeContents();
uint64_t getRawSize() const override { return size; }
void writeTo(uint8_t *buf) const override;
bool hasWeakSymbol = false;
private:
TrieBuilder trieBuilder;
size_t size = 0;
};
// Stores the strings referenced by the symbol table.
class StringTableSection : public LinkEditSection {
public:
StringTableSection();
// Returns the start offset of the added string.
uint32_t addString(StringRef);
uint64_t getRawSize() const override { return size; }
void writeTo(uint8_t *buf) const override;
private:
// An n_strx value of 0 always indicates the empty string, so we must locate
// our non-empty string values at positive offsets in the string table.
// Therefore we insert a dummy value at position zero.
std::vector<StringRef> strings{"\0"};
size_t size = 1;
};
struct SymtabEntry {
Symbol *sym;
size_t strx;
};
class SymtabSection : public LinkEditSection {
public:
SymtabSection(StringTableSection &);
void finalizeContents();
size_t getNumSymbols() const { return symbols.size(); }
uint64_t getRawSize() const override;
void writeTo(uint8_t *buf) const override;
private:
StringTableSection &stringTableSection;
std::vector<SymtabEntry> symbols;
};
// The indirect symbol table is a list of 32-bit integers that serve as indices
// into the (actual) symbol table. The indirect symbol table is a
// concatentation of several sub-arrays of indices, each sub-array belonging to
// a separate section. The starting offset of each sub-array is stored in the
// reserved1 header field of the respective section.
//
// These sub-arrays provide symbol information for sections that store
// contiguous sequences of symbol references. These references can be pointers
// (e.g. those in the GOT and TLVP sections) or assembly sequences (e.g.
// function stubs).
class IndirectSymtabSection : public LinkEditSection {
public:
IndirectSymtabSection();
void finalizeContents();
uint32_t getNumSymbols() const;
uint64_t getRawSize() const override {
return getNumSymbols() * sizeof(uint32_t);
}
bool isNeeded() const override;
void writeTo(uint8_t *buf) const override;
};
struct InStruct {
MachHeaderSection *header = nullptr;
RebaseSection *rebase = nullptr;
BindingSection *binding = nullptr;
WeakBindingSection *weakBinding = nullptr;
LazyBindingSection *lazyBinding = nullptr;
ExportSection *exports = nullptr;
GotSection *got = nullptr;
TlvPointerSection *tlvPointers = nullptr;
LazyPointerSection *lazyPointers = nullptr;
StubsSection *stubs = nullptr;
StubHelperSection *stubHelper = nullptr;
ImageLoaderCacheSection *imageLoaderCache = nullptr;
};
extern InStruct in;
extern std::vector<SyntheticSection *> syntheticSections;
} // namespace macho
} // namespace lld
#endif