win32-spill-xmm.ll
1.11 KB
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; RUN: llc -mcpu=generic -mtriple=i686-pc-windows-msvc -mattr=+sse < %s | FileCheck %s
; Check proper alignment of spilled vector
; CHECK-LABEL: spill_ok
; CHECK: subl $32, %esp
; CHECK: movaps %xmm3, (%esp)
; CHECK: movl $0, 16(%esp)
; CHECK: calll _bar
define void @spill_ok(i32, <16 x float> *) {
entry:
%2 = alloca i32, i32 %0
%3 = load <16 x float>, <16 x float> * %1, align 64
tail call void @bar(<16 x float> %3, i32 0) nounwind
ret void
}
declare void @bar(<16 x float> %a, i32 %b)
; Check that proper alignment of spilled vector does not affect vargs
; CHECK-LABEL: vargs_not_affected
; CHECK: movl 28(%ebp), %eax
define i32 @vargs_not_affected(<4 x float> %v, i8* %f, ...) {
entry:
%ap = alloca i8*, align 4
%0 = bitcast i8** %ap to i8*
call void @llvm.va_start(i8* %0)
%argp.cur = load i8*, i8** %ap, align 4
%argp.next = getelementptr inbounds i8, i8* %argp.cur, i32 4
store i8* %argp.next, i8** %ap, align 4
%1 = bitcast i8* %argp.cur to i32*
%2 = load i32, i32* %1, align 4
call void @llvm.va_end(i8* %0)
ret i32 %2
}
declare void @llvm.va_start(i8*)
declare void @llvm.va_end(i8*)