inline-sse.ll
1.11 KB
; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse | FileCheck %s --check-prefix=X32
; RUN: llc < %s -mtriple=i686-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X32
; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=-sse2 | FileCheck %s --check-prefix=X64
; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+sse2 | FileCheck %s --check-prefix=X64
; PR16133 - we must treat XMM registers as v4f32 as SSE1 targets don't permit other vector types.
define void @nop() nounwind {
; X32-LABEL: nop:
; X32: # %bb.0:
; X32-NEXT: pushl %ebp
; X32-NEXT: movl %esp, %ebp
; X32-NEXT: andl $-16, %esp
; X32-NEXT: subl $32, %esp
; X32-NEXT: #APP
; X32-NEXT: #NO_APP
; X32-NEXT: movaps %xmm0, (%esp)
; X32-NEXT: movl %ebp, %esp
; X32-NEXT: popl %ebp
; X32-NEXT: retl
;
; X64-LABEL: nop:
; X64: # %bb.0:
; X64-NEXT: #APP
; X64-NEXT: #NO_APP
; X64-NEXT: movaps %xmm0, -{{[0-9]+}}(%rsp)
; X64-NEXT: retq
%1 = alloca <4 x float>, align 16
%2 = call <4 x float> asm "", "=x,~{dirflag},~{fpsr},~{flags}"()
store <4 x float> %2, <4 x float>* %1, align 16
ret void
}