DebuggerThread.cpp 18.8 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528
//===-- DebuggerThread.cpp ------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "IDebugDelegate.h"

#include "lldb/Core/ModuleSpec.h"
#include "lldb/Host/ProcessLaunchInfo.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/HostProcessWindows.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/FileSpec.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/Predicate.h"
#include "lldb/Utility/Status.h"

#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"

#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/ConvertUTF.h"
#include "llvm/Support/Threading.h"
#include "llvm/Support/raw_ostream.h"

#ifndef STATUS_WX86_BREAKPOINT
#define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64
#endif

using namespace lldb;
using namespace lldb_private;

namespace {
struct DebugLaunchContext {
  DebugLaunchContext(DebuggerThread *thread,
                     const ProcessLaunchInfo &launch_info)
      : m_thread(thread), m_launch_info(launch_info) {}
  DebuggerThread *m_thread;
  ProcessLaunchInfo m_launch_info;
};

struct DebugAttachContext {
  DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
                     const ProcessAttachInfo &attach_info)
      : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
  DebuggerThread *m_thread;
  lldb::pid_t m_pid;
  ProcessAttachInfo m_attach_info;
};
} // namespace

DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
    : m_debug_delegate(debug_delegate), m_pid_to_detach(0),
      m_is_shutting_down(false) {
  m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}

DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }

Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
  LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());

  Status result;
  DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);

  llvm::Expected<HostThread> secondary_thread =
      ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
                                   DebuggerThreadLaunchRoutine, context);
  if (!secondary_thread) {
    result = Status(secondary_thread.takeError());
    LLDB_LOG(log, "couldn't launch debugger thread. {0}", result);
  }

  return result;
}

Status DebuggerThread::DebugAttach(lldb::pid_t pid,
                                   const ProcessAttachInfo &attach_info) {
  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
  LLDB_LOG(log, "attaching to '{0}'", pid);

  Status result;
  DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);

  llvm::Expected<HostThread> secondary_thread =
      ThreadLauncher::LaunchThread("lldb.plugin.process-windows.secondary[?]",
                                   DebuggerThreadAttachRoutine, context);
  if (!secondary_thread) {
    result = Status(secondary_thread.takeError());
    LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result);
  }

  return result;
}

lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
  DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
  lldb::thread_result_t result =
      context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
  delete context;
  return result;
}

lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
  DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
  lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
      context->m_pid, context->m_attach_info);
  delete context;
  return result;
}

lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
    const ProcessLaunchInfo &launch_info) {
  // Grab a shared_ptr reference to this so that we know it won't get deleted
  // until after the thread routine has exited.
  std::shared_ptr<DebuggerThread> this_ref(shared_from_this());

  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
  LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
           launch_info.GetExecutableFile().GetPath());

  Status error;
  ProcessLauncherWindows launcher;
  HostProcess process(launcher.LaunchProcess(launch_info, error));
  // If we couldn't create the process, notify waiters immediately.  Otherwise
  // enter the debug loop and wait until we get the create process debug
  // notification.  Note that if the process was created successfully, we can
  // throw away the process handle we got from CreateProcess because Windows
  // will give us another (potentially more useful?) handle when it sends us
  // the CREATE_PROCESS_DEBUG_EVENT.
  if (error.Success())
    DebugLoop();
  else
    m_debug_delegate->OnDebuggerError(error, 0);

  return {};
}

lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
    lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
  // Grab a shared_ptr reference to this so that we know it won't get deleted
  // until after the thread routine has exited.
  std::shared_ptr<DebuggerThread> this_ref(shared_from_this());

  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
  LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
           pid);

  if (!DebugActiveProcess((DWORD)pid)) {
    Status error(::GetLastError(), eErrorTypeWin32);
    m_debug_delegate->OnDebuggerError(error, 0);
    return {};
  }

  // The attach was successful, enter the debug loop.  From here on out, this
  // is no different than a create process operation, so all the same comments
  // in DebugLaunch should apply from this point out.
  DebugLoop();

  return {};
}

Status DebuggerThread::StopDebugging(bool terminate) {
  Status error;

  lldb::pid_t pid = m_process.GetProcessId();

  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
  LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);

  // Set m_is_shutting_down to true if it was false.  Return if it was already
  // true.
  bool expected = false;
  if (!m_is_shutting_down.compare_exchange_strong(expected, true))
    return error;

  // Make a copy of the process, since the termination sequence will reset
  // DebuggerThread's internal copy and it needs to remain open for the Wait
  // operation.
  HostProcess process_copy = m_process;
  lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();

  if (terminate) {
    if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
      // Initiate the termination before continuing the exception, so that the
      // next debug event we get is the exit process event, and not some other
      // event.
      BOOL terminate_suceeded = TerminateProcess(handle, 0);
      LLDB_LOG(log,
               "calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
               handle, pid, terminate_suceeded);
    } else {
      LLDB_LOG(log,
               "NOT calling TerminateProcess because the inferior is not valid "
               "({0}, 0) (inferior={1})",
               handle, pid);
    }
  }

  // If we're stuck waiting for an exception to continue (e.g. the user is at a
  // breakpoint messing around in the debugger), continue it now.  But only
  // AFTER calling TerminateProcess to make sure that the very next call to
  // WaitForDebugEvent is an exit process event.
  if (m_active_exception.get()) {
    LLDB_LOG(log, "masking active exception");
    ContinueAsyncException(ExceptionResult::MaskException);
  }

  if (!terminate) {
    // Indicate that we want to detach.
    m_pid_to_detach = GetProcess().GetProcessId();

    // Force a fresh break so that the detach can happen from the debugger
    // thread.
    if (!::DebugBreakProcess(
            GetProcess().GetNativeProcess().GetSystemHandle())) {
      error.SetError(::GetLastError(), eErrorTypeWin32);
    }
  }

  LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);

  DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
  if (wait_result != WAIT_OBJECT_0) {
    error.SetError(GetLastError(), eErrorTypeWin32);
    LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
             m_debugging_ended_event, wait_result);
  } else
    LLDB_LOG(log, "detach from process {0} completed successfully.", pid);

  if (!error.Success()) {
    LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
             pid, error);
  }
  return error;
}

void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
  if (!m_active_exception.get())
    return;

  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
                                            WINDOWS_LOG_EXCEPTION);
  LLDB_LOG(log, "broadcasting for inferior process {0}.",
           m_process.GetProcessId());

  m_active_exception.reset();
  m_exception_pred.SetValue(result, eBroadcastAlways);
}

void DebuggerThread::FreeProcessHandles() {
  m_process = HostProcess();
  m_main_thread = HostThread();
  if (m_image_file) {
    ::CloseHandle(m_image_file);
    m_image_file = nullptr;
  }
}

void DebuggerThread::DebugLoop() {
  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
  DEBUG_EVENT dbe = {};
  bool should_debug = true;
  LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
  while (should_debug) {
    LLDB_LOGV(log, "Calling WaitForDebugEvent");
    BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
    if (wait_result) {
      DWORD continue_status = DBG_CONTINUE;
      switch (dbe.dwDebugEventCode) {
      default:
        llvm_unreachable("Unhandle debug event code!");
      case EXCEPTION_DEBUG_EVENT: {
        ExceptionResult status =
            HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);

        if (status == ExceptionResult::MaskException)
          continue_status = DBG_CONTINUE;
        else if (status == ExceptionResult::SendToApplication)
          continue_status = DBG_EXCEPTION_NOT_HANDLED;

        break;
      }
      case CREATE_THREAD_DEBUG_EVENT:
        continue_status =
            HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
        break;
      case CREATE_PROCESS_DEBUG_EVENT:
        continue_status =
            HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
        break;
      case EXIT_THREAD_DEBUG_EVENT:
        continue_status =
            HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
        break;
      case EXIT_PROCESS_DEBUG_EVENT:
        continue_status =
            HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
        should_debug = false;
        break;
      case LOAD_DLL_DEBUG_EVENT:
        continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
        break;
      case UNLOAD_DLL_DEBUG_EVENT:
        continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
        break;
      case OUTPUT_DEBUG_STRING_EVENT:
        continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
        break;
      case RIP_EVENT:
        continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
        if (dbe.u.RipInfo.dwType == SLE_ERROR)
          should_debug = false;
        break;
      }

      LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
                dbe.dwProcessId, dbe.dwThreadId, continue_status,
                ::GetCurrentThreadId());

      ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);

      if (m_detached) {
        should_debug = false;
      }
    } else {
      LLDB_LOG(log, "returned FALSE from WaitForDebugEvent.  Error = {0}",
               ::GetLastError());

      should_debug = false;
    }
  }
  FreeProcessHandles();

  LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
  ::SetEvent(m_debugging_ended_event);
}

ExceptionResult
DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
                                     DWORD thread_id) {
  Log *log =
      ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
  if (m_is_shutting_down) {
    // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
    // exception that
    // we use simply to wake up the DebuggerThread so that we can close out the
    // debug loop.
    if (m_pid_to_detach != 0 &&
        (info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT ||
         info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) {
      LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
               m_pid_to_detach.load());
      ::DebugActiveProcessStop(m_pid_to_detach);
      m_detached = true;
    }

    // Don't perform any blocking operations while we're shutting down.  That
    // will cause TerminateProcess -> WaitForSingleObject to time out.
    return ExceptionResult::SendToApplication;
  }

  bool first_chance = (info.dwFirstChance != 0);

  m_active_exception.reset(
      new ExceptionRecord(info.ExceptionRecord, thread_id));
  LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
           first_chance ? "first" : "second",
           info.ExceptionRecord.ExceptionCode, thread_id);

  ExceptionResult result =
      m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
  m_exception_pred.SetValue(result, eBroadcastNever);

  LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
  result = *m_exception_pred.WaitForValueNotEqualTo(
      ExceptionResult::BreakInDebugger);

  LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
  return result;
}

DWORD
DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
                                        DWORD thread_id) {
  Log *log =
      ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
  LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
           m_process.GetProcessId());
  HostThread thread(info.hThread);
  thread.GetNativeThread().SetOwnsHandle(false);
  m_debug_delegate->OnCreateThread(thread);
  return DBG_CONTINUE;
}

DWORD
DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
                                         DWORD thread_id) {
  Log *log =
      ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
  uint32_t process_id = ::GetProcessId(info.hProcess);

  LLDB_LOG(log, "process {0} spawned", process_id);

  std::string thread_name;
  llvm::raw_string_ostream name_stream(thread_name);
  name_stream << "lldb.plugin.process-windows.secondary[" << process_id << "]";
  name_stream.flush();
  llvm::set_thread_name(thread_name);

  // info.hProcess and info.hThread are closed automatically by Windows when
  // EXIT_PROCESS_DEBUG_EVENT is received.
  m_process = HostProcess(info.hProcess);
  ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
  m_main_thread = HostThread(info.hThread);
  m_main_thread.GetNativeThread().SetOwnsHandle(false);
  m_image_file = info.hFile;

  lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
  m_debug_delegate->OnDebuggerConnected(load_addr);

  return DBG_CONTINUE;
}

DWORD
DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
                                      DWORD thread_id) {
  Log *log =
      ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
  LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
           info.dwExitCode, m_process.GetProcessId());
  m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
  return DBG_CONTINUE;
}

DWORD
DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
                                       DWORD thread_id) {
  Log *log =
      ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
  LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
           info.dwExitCode);

  m_debug_delegate->OnExitProcess(info.dwExitCode);

  return DBG_CONTINUE;
}

DWORD
DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
                                   DWORD thread_id) {
  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
  if (info.hFile == nullptr) {
    // Not sure what this is, so just ignore it.
    LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
             m_process.GetProcessId());
    return DBG_CONTINUE;
  }

  std::vector<wchar_t> buffer(1);
  DWORD required_size =
      GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
  if (required_size > 0) {
    buffer.resize(required_size + 1);
    required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
                                              required_size, VOLUME_NAME_DOS);
    std::string path_str_utf8;
    llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
    llvm::StringRef path_str = path_str_utf8;
    const char *path = path_str.data();
    if (path_str.startswith("\\\\?\\"))
      path += 4;

    FileSpec file_spec(path);
    ModuleSpec module_spec(file_spec);
    lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);

    LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
             m_process.GetProcessId(), path, info.lpBaseOfDll);

    m_debug_delegate->OnLoadDll(module_spec, load_addr);
  } else {
    LLDB_LOG(
        log,
        "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
        m_process.GetProcessId(), ::GetLastError());
  }
  // Windows does not automatically close info.hFile, so we need to do it.
  ::CloseHandle(info.hFile);
  return DBG_CONTINUE;
}

DWORD
DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
                                     DWORD thread_id) {
  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
  LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
           m_process.GetProcessId(), info.lpBaseOfDll);

  m_debug_delegate->OnUnloadDll(
      reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
  return DBG_CONTINUE;
}

DWORD
DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
                               DWORD thread_id) {
  return DBG_CONTINUE;
}

DWORD
DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
  Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
  LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
           info.dwError, info.dwType, m_process.GetProcessId(), thread_id);

  Status error(info.dwError, eErrorTypeWin32);
  m_debug_delegate->OnDebuggerError(error, info.dwType);

  return DBG_CONTINUE;
}