Modules
Introduction
Most software is built using a number of software libraries, including libraries supplied by the platform, internal libraries built as part of the software itself to provide structure, and third-party libraries. For each library, one needs to access both its interface (API) and its implementation. In the C family of languages, the interface to a library is accessed by including the appropriate header files(s):
#include <SomeLib.h>
The implementation is handled separately by linking against the appropriate library. For example, by passing -lSomeLib
to the linker.
Modules provide an alternative, simpler way to use software libraries that provides better compile-time scalability and eliminates many of the problems inherent to using the C preprocessor to access the API of a library.
Problems with the current model
The #include
mechanism provided by the C preprocessor is a very poor way to access the API of a library, for a number of reasons:
- Compile-time scalability: Each time a header is included, the compiler must preprocess and parse the text in that header and every header it includes, transitively. This process must be repeated for every translation unit in the application, which involves a huge amount of redundant work. In a project with N translation units and M headers included in each translation unit, the compiler is performing M x N work even though most of the M headers are shared among multiple translation units. C++ is particularly bad, because the compilation model for templates forces a huge amount of code into headers.
-
Fragility:
#include
directives are treated as textual inclusion by the preprocessor, and are therefore subject to any active macro definitions at the time of inclusion. If any of the active macro definitions happens to collide with a name in the library, it can break the library API or cause compilation failures in the library header itself. For an extreme example,#define std "The C++ Standard"
and then include a standard library header: the result is a horrific cascade of failures in the C++ Standard Library's implementation. More subtle real-world problems occur when the headers for two different libraries interact due to macro collisions, and users are forced to reorder#include
directives or introduce#undef
directives to break the (unintended) dependency. -
Conventional workarounds: C programmers have
adopted a number of conventions to work around the fragility of the
C preprocessor model. Include guards, for example, are required for
the vast majority of headers to ensure that multiple inclusion
doesn't break the compile. Macro names are written with
LONG_PREFIXED_UPPERCASE_IDENTIFIERS
to avoid collisions, and some library/framework developers even use__underscored
names in headers to avoid collisions with "normal" names that (by convention) shouldn't even be macros. These conventions are a barrier to entry for developers coming from non-C languages, are boilerplate for more experienced developers, and make our headers far uglier than they should be. - Tool confusion: In a C-based language, it is hard to build tools that work well with software libraries, because the boundaries of the libraries are not clear. Which headers belong to a particular library, and in what order should those headers be included to guarantee that they compile correctly? Are the headers C, C++, Objective-C++, or one of the variants of these languages? What declarations in those headers are actually meant to be part of the API, and what declarations are present only because they had to be written as part of the header file?
Semantic import
Modules improve access to the API of software libraries by replacing the textual preprocessor inclusion model with a more robust, more efficient semantic model. From the user's perspective, the code looks only slightly different, because one uses an import
declaration rather than a #include
preprocessor directive:
import std.io; // pseudo-code; see below for syntax discussion
However, this module import behaves quite differently from the corresponding #include <stdio.h>
: when the compiler sees the module import above, it loads a binary representation of the std.io
module and makes its API available to the application directly. Preprocessor definitions that precede the import declaration have no impact on the API provided by std.io
, because the module itself was compiled as a separate, standalone module. Additionally, any linker flags required to use the std.io
module will automatically be provided when the module is imported [1]
This semantic import model addresses many of the problems of the preprocessor inclusion model:
-
Compile-time scalability: The
std.io
module is only compiled once, and importing the module into a translation unit is a constant-time operation (independent of module system). Thus, the API of each software library is only parsed once, reducing the M x N compilation problem to an M + N problem. -
Fragility: Each module is parsed as a standalone entity, so it has a consistent preprocessor environment. This completely eliminates the need for
__underscored
names and similarly defensive tricks. Moreover, the current preprocessor definitions when an import declaration is encountered are ignored, so one software library can not affect how another software library is compiled, eliminating include-order dependencies. - Tool confusion: Modules describe the API of software libraries, and tools can reason about and present a module as a representation of that API. Because modules can only be built standalone, tools can rely on the module definition to ensure that they get the complete API for the library. Moreover, modules can specify which languages they work with, so, e.g., one can not accidentally attempt to load a C++ module into a C program.
Problems modules do not solve
Many programming languages have a module or package system, and because of the variety of features provided by these languages it is important to define what modules do not do. In particular, all of the following are considered out-of-scope for modules:
- Rewrite the world's code: It is not realistic to require applications or software libraries to make drastic or non-backward-compatible changes, nor is it feasible to completely eliminate headers. Modules must interoperate with existing software libraries and allow a gradual transition.
- Versioning: Modules have no notion of version information. Programmers must still rely on the existing versioning mechanisms of the underlying language (if any exist) to version software libraries.
- Namespaces: Unlike in some languages, modules do not imply any notion of namespaces. Thus, a struct declared in one module will still conflict with a struct of the same name declared in a different module, just as they would if declared in two different headers. This aspect is important for backward compatibility, because (for example) the mangled names of entities in software libraries must not change when introducing modules.
- Binary distribution of modules: Headers (particularly C++ headers) expose the full complexity of the language. Maintaining a stable binary module format across architectures, compiler versions, and compiler vendors is technically infeasible.
Using Modules
To enable modules, pass the command-line flag -fmodules
. This will make any modules-enabled software libraries available as modules as well as introducing any modules-specific syntax. Additional command-line parameters are described in a separate section later.
Objective-C Import declaration
Objective-C provides syntax for importing a module via an @import declaration, which imports the named module:
@import std;
The @import
declaration above imports the entire contents of the std
module (which would contain, e.g., the entire C or C++ standard library) and make its API available within the current translation unit. To import only part of a module, one may use dot syntax to specific a particular submodule, e.g.,
@import std.io;
Redundant import declarations are ignored, and one is free to import modules at any point within the translation unit, so long as the import declaration is at global scope.
At present, there is no C or C++ syntax for import declarations. Clang will track the modules proposal in the C++ committee. See the section Includes as imports to see how modules get imported today.
Includes as imports
The primary user-level feature of modules is the import operation, which provides access to the API of software libraries. However, today's programs make extensive use of #include
, and it is unrealistic to assume that all of this code will change overnight. Instead, modules automatically translate #include
directives into the corresponding module import. For example, the include directive
#include <stdio.h>
will be automatically mapped to an import of the module std.io
. Even with specific import
syntax in the language, this particular feature is important for both adoption and backward compatibility: automatic translation of #include
to import
allows an application to get the benefits of modules (for all modules-enabled libraries) without any changes to the application itself. Thus, users can easily use modules with one compiler while falling back to the preprocessor-inclusion mechanism with other compilers.
Note
The automatic mapping of #include
to import
also solves an implementation problem: importing a module with a definition of some entity (say, a struct Point
) and then parsing a header containing another definition of struct Point
would cause a redefinition error, even if it is the same struct Point
. By mapping #include
to import
, the compiler can guarantee that it always sees just the already-parsed definition from the module.
While building a module, #include_next
is also supported, with one caveat.
The usual behavior of #include_next
is to search for the specified filename
in the list of include paths, starting from the path after the one
in which the current file was found.
Because files listed in module maps are not found through include paths, a
different strategy is used for #include_next
directives in such files: the
list of include paths is searched for the specified header name, to find the
first include path that would refer to the current file. #include_next
is
interpreted as if the current file had been found in that path.
If this search finds a file named by a module map, the #include_next
directive is translated into an import, just like for a #include
directive.``
Module maps
The crucial link between modules and headers is described by a module map, which describes how a collection of existing headers maps on to the (logical) structure of a module. For example, one could imagine a module std
covering the C standard library. Each of the C standard library headers (<stdio.h>
, <stdlib.h>
, <math.h>
, etc.) would contribute to the std
module, by placing their respective APIs into the corresponding submodule (std.io
, std.lib
, std.math
, etc.). Having a list of the headers that are part of the std
module allows the compiler to build the std
module as a standalone entity, and having the mapping from header names to (sub)modules allows the automatic translation of #include
directives to module imports.
Module maps are specified as separate files (each named module.modulemap
) alongside the headers they describe, which allows them to be added to existing software libraries without having to change the library headers themselves (in most cases [2]). The actual Module map language is described in a later section.
Note
To actually see any benefits from modules, one first has to introduce module maps for the underlying C standard library and the libraries and headers on which it depends. The section Modularizing a Platform describes the steps one must take to write these module maps.
One can use module maps without modules to check the integrity of the use of header files. To do this, use the -fimplicit-module-maps
option instead of the -fmodules
option, or use -fmodule-map-file=
option to explicitly specify the module map files to load.
Compilation model
The binary representation of modules is automatically generated by the compiler on an as-needed basis. When a module is imported (e.g., by an #include
of one of the module's headers), the compiler will spawn a second instance of itself [3], with a fresh preprocessing context [4], to parse just the headers in that module. The resulting Abstract Syntax Tree (AST) is then persisted into the binary representation of the module that is then loaded into translation unit where the module import was encountered.
The binary representation of modules is persisted in the module cache. Imports of a module will first query the module cache and, if a binary representation of the required module is already available, will load that representation directly. Thus, a module's headers will only be parsed once per language configuration, rather than once per translation unit that uses the module.
Modules maintain references to each of the headers that were part of the module build. If any of those headers changes, or if any of the modules on which a module depends change, then the module will be (automatically) recompiled. The process should never require any user intervention.
Command-line parameters
-fmodules
- Enable the modules feature.
-fbuiltin-module-map
- Load the Clang builtins module map file. (Equivalent to
-fmodule-map-file=<resource dir>/include/module.modulemap
) -fimplicit-module-maps
- Enable implicit search for module map files named
module.modulemap
and similar. This option is implied by-fmodules
. If this is disabled with-fno-implicit-module-maps
, module map files will only be loaded if they are explicitly specified via-fmodule-map-file
or transitively used by another module map file. -fmodules-cache-path=<directory>
- Specify the path to the modules cache. If not provided, Clang will select a system-appropriate default.
-fno-autolink
- Disable automatic linking against the libraries associated with imported modules.
-fmodules-ignore-macro=macroname
- Instruct modules to ignore the named macro when selecting an appropriate module variant. Use this for macros defined on the command line that don't affect how modules are built, to improve sharing of compiled module files.
-fmodules-prune-interval=seconds
- Specify the minimum delay (in seconds) between attempts to prune the module cache. Module cache pruning attempts to clear out old, unused module files so that the module cache itself does not grow without bound. The default delay is large (604,800 seconds, or 7 days) because this is an expensive operation. Set this value to 0 to turn off pruning.
-fmodules-prune-after=seconds
- Specify the minimum time (in seconds) for which a file in the module cache must be unused (according to access time) before module pruning will remove it. The default delay is large (2,678,400 seconds, or 31 days) to avoid excessive module rebuilding.
-module-file-info <module file name>
- Debugging aid that prints information about a given module file (with a
.pcm
extension), including the language and preprocessor options that particular module variant was built with. -fmodules-decluse
- Enable checking of module
use
declarations. -fmodule-name=module-id
- Consider a source file as a part of the given module.
-fmodule-map-file=<file>
- Load the given module map file if a header from its directory or one of its subdirectories is loaded.
-fmodules-search-all
- If a symbol is not found, search modules referenced in the current module maps but not imported for symbols, so the error message can reference the module by name. Note that if the global module index has not been built before, this might take some time as it needs to build all the modules. Note that this option doesn't apply in module builds, to avoid the recursion.
-fno-implicit-modules
- All modules used by the build must be specified with
-fmodule-file
. -fmodule-file=[<name>=]<file>
- Specify the mapping of module names to precompiled module files. If the
name is omitted, then the module file is loaded whether actually required
or not. If the name is specified, then the mapping is treated as another
prebuilt module search mechanism (in addition to
-fprebuilt-module-path
) and the module is only loaded if required. Note that in this case the specified file also overrides this module's paths that might be embedded in other precompiled module files. -fprebuilt-module-path=<directory>
- Specify the path to the prebuilt modules. If specified, we will look for modules in this directory for a given top-level module name. We don't need a module map for loading prebuilt modules in this directory and the compiler will not try to rebuild these modules. This can be specified multiple times.
-cc1 Options
-fmodules-strict-context-hash
- Enables hashing of all compiler options that could impact the semantics of a module in an implicit build. This includes things such as header search paths and diagnostics. Using this option may lead to an excessive number of modules being built if the command line arguments are not homogeneous across your build.
Module Semantics
Modules are modeled as if each submodule were a separate translation unit, and a module import makes names from the other translation unit visible. Each submodule starts with a new preprocessor state and an empty translation unit.
Note
This behavior is currently only approximated when building a module with submodules. Entities within a submodule that has already been built are visible when building later submodules in that module. This can lead to fragile modules that depend on the build order used for the submodules of the module, and should not be relied upon. This behavior is subject to change.
As an example, in C, this implies that if two structs are defined in different submodules with the same name, those two types are distinct types (but may be compatible types if their definitions match). In C++, two structs defined with the same name in different submodules are the same type, and must be equivalent under C++'s One Definition Rule.
Note
Clang currently only performs minimal checking for violations of the One Definition Rule.
If any submodule of a module is imported into any part of a program, the entire top-level module is considered to be part of the program. As a consequence of this, Clang may diagnose conflicts between an entity declared in an unimported submodule and an entity declared in the current translation unit, and Clang may inline or devirtualize based on knowledge from unimported submodules.
Macros
The C and C++ preprocessor assumes that the input text is a single linear buffer, but with modules this is not the case. It is possible to import two modules that have conflicting definitions for a macro (or where one #define
s a macro and the other #undef
ines it). The rules for handling macro definitions in the presence of modules are as follows:
- Each definition and undefinition of a macro is considered to be a distinct entity.
- Such entities are visible if they are from the current submodule or translation unit, or if they were exported from a submodule that has been imported.
- A
#define X
or#undef X
directive overrides all definitions ofX
that are visible at the point of the directive. - A
#define
or#undef
directive is active if it is visible and no visible directive overrides it. - A set of macro directives is consistent if it consists of only
#undef
directives, or if all#define
directives in the set define the macro name to the same sequence of tokens (following the usual rules for macro redefinitions). - If a macro name is used and the set of active directives is not consistent, the program is ill-formed. Otherwise, the (unique) meaning of the macro name is used.
For example, suppose:
-
<stdio.h>
defines a macrogetc
(and exports its#define
) -
<cstdio>
imports the<stdio.h>
module and undefines the macro (and exports its#undef
)
The #undef
overrides the #define
, and a source file that imports both modules in any order will not see getc
defined as a macro.
Module Map Language
Warning
The module map language is not currently guaranteed to be stable between major revisions of Clang.
The module map language describes the mapping from header files to the
logical structure of modules. To enable support for using a library as
a module, one must write a module.modulemap
file for that library. The
module.modulemap
file is placed alongside the header files themselves,
and is written in the module map language described below.
Note
For compatibility with previous releases, if a module map file named
module.modulemap
is not found, Clang will also search for a file named
module.map
. This behavior is deprecated and we plan to eventually
remove it.
As an example, the module map file for the C standard library might look a bit like this:
module std [system] [extern_c] { module assert { textual header "assert.h" header "bits/assert-decls.h" export * } module complex { header "complex.h" export * } module ctype { header "ctype.h" export * } module errno { header "errno.h" header "sys/errno.h" export * } module fenv { header "fenv.h" export * } // ...more headers follow... }
Here, the top-level module std
encompasses the whole C standard library. It has a number of submodules containing different parts of the standard library: complex
for complex numbers, ctype
for character types, etc. Each submodule lists one of more headers that provide the contents for that submodule. Finally, the export *
command specifies that anything included by that submodule will be automatically re-exported.
Lexical structure
Module map files use a simplified form of the C99 lexer, with the same rules for identifiers, tokens, string literals, /* */
and //
comments. The module map language has the following reserved words; all other C identifiers are valid identifiers.
config_macros
export_as
private
conflict
framework
requires
exclude
header
textual
explicit
link
umbrella
extern
module
use
export
Module map file
A module map file consists of a series of module declarations:
module-map-file: module-declaration*
Within a module map file, modules are referred to by a module-id, which uses periods to separate each part of a module's name:
module-id: identifier ('.' identifier)*
Module declaration
A module declaration describes a module, including the headers that contribute to that module, its submodules, and other aspects of the module.
module-declaration:explicit
optframework
optmodule
module-id attributesopt '{' module-member* '}'extern
module
module-id string-literal
The module-id should consist of only a single identifier, which provides the name of the module being defined. Each module shall have a single definition.
The explicit
qualifier can only be applied to a submodule, i.e., a module that is nested within another module. The contents of explicit submodules are only made available when the submodule itself was explicitly named in an import declaration or was re-exported from an imported module.
The framework
qualifier specifies that this module corresponds to a Darwin-style framework. A Darwin-style framework (used primarily on macOS and iOS) is contained entirely in directory Name.framework
, where Name
is the name of the framework (and, therefore, the name of the module). That directory has the following layout:
Name.framework/ Modules/module.modulemap Module map for the framework Headers/ Subdirectory containing framework headers PrivateHeaders/ Subdirectory containing framework private headers Frameworks/ Subdirectory containing embedded frameworks Resources/ Subdirectory containing additional resources Name Symbolic link to the shared library for the framework
The system
attribute specifies that the module is a system module. When a system module is rebuilt, all of the module's headers will be considered system headers, which suppresses warnings. This is equivalent to placing #pragma GCC system_header
in each of the module's headers. The form of attributes is described in the section Attributes, below.
The extern_c
attribute specifies that the module contains C code that can be used from within C++. When such a module is built for use in C++ code, all of the module's headers will be treated as if they were contained within an implicit extern "C"
block. An import for a module with this attribute can appear within an extern "C"
block. No other restrictions are lifted, however: the module currently cannot be imported within an extern "C"
block in a namespace.
The no_undeclared_includes
attribute specifies that the module can only reach non-modular headers and headers from used modules. Since some headers could be present in more than one search path and map to different modules in each path, this mechanism helps clang to find the right header, i.e., prefer the one for the current module or in a submodule instead of the first usual match in the search paths.
Modules can have a number of different kinds of members, each of which is described below:
module-member: requires-declaration header-declaration umbrella-dir-declaration submodule-declaration export-declaration export-as-declaration use-declaration link-declaration config-macros-declaration conflict-declaration
An extern module references a module defined by the module-id in a file given by the string-literal. The file can be referenced either by an absolute path or by a path relative to the current map file.
Requires declaration
A requires-declaration specifies the requirements that an importing translation unit must satisfy to use the module.
requires-declaration:requires
feature-list feature-list: feature (',' feature)* feature:!
opt identifier
The requirements clause allows specific modules or submodules to specify that they are only accessible with certain language dialects, platforms, environments and target specific features. The feature list is a set of identifiers, defined below. If any of the features is not available in a given translation unit, that translation unit shall not import the module. When building a module for use by a compilation, submodules requiring unavailable features are ignored. The optional !
indicates that a feature is incompatible with the module.
The following features are defined:
- altivec
- The target supports AltiVec.
- blocks
- The "blocks" language feature is available.
- coroutines
- Support for the coroutines TS is available.
- cplusplus
- C++ support is available.
- cplusplus11
- C++11 support is available.
- cplusplus14
- C++14 support is available.
- cplusplus17
- C++17 support is available.
- c99
- C99 support is available.
- c11
- C11 support is available.
- c17
- C17 support is available.
- freestanding
- A freestanding environment is available.
- gnuinlineasm
- GNU inline ASM is available.
- objc
- Objective-C support is available.
- objc_arc
- Objective-C Automatic Reference Counting (ARC) is available
- opencl
- OpenCL is available
- tls
- Thread local storage is available.
- target feature
- A specific target feature (e.g.,
sse4
,avx
,neon
) is available. - platform/os
- A os/platform variant (e.g.
freebsd
,win32
,windows
,linux
,ios
,macos
,iossimulator
) is available. - environment
- A environment variant (e.g.
gnu
,gnueabi
,android
,msvc
) is available.
Example: The std
module can be extended to also include C++ and C++11 headers using a requires-declaration:
module std { // C standard library... module vector { requires cplusplus header "vector" } module type_traits { requires cplusplus11 header "type_traits" } }
Header declaration
A header declaration specifies that a particular header is associated with the enclosing module.
header-declaration:private
opttextual
optheader
string-literal header-attrsoptumbrella
header
string-literal header-attrsoptexclude
header
string-literal header-attrsopt header-attrs: '{' header-attr* '}' header-attr:size
integer-literalmtime
integer-literal
A header declaration that does not contain exclude
nor textual
specifies a header that contributes to the enclosing module. Specifically, when the module is built, the named header will be parsed and its declarations will be (logically) placed into the enclosing submodule.
A header with the umbrella
specifier is called an umbrella header. An umbrella header includes all of the headers within its directory (and any subdirectories), and is typically used (in the #include
world) to easily access the full API provided by a particular library. With modules, an umbrella header is a convenient shortcut that eliminates the need to write out header
declarations for every library header. A given directory can only contain a single umbrella header.
Note
Any headers not included by the umbrella header should have
explicit header
declarations. Use the
-Wincomplete-umbrella
warning option to ask Clang to complain
about headers not covered by the umbrella header or the module map.
A header with the private
specifier may not be included from outside the module itself.
A header with the textual
specifier will not be compiled when the module is
built, and will be textually included if it is named by a #include
directive. However, it is considered to be part of the module for the purpose
of checking use-declarations, and must still be a lexically-valid header
file. In the future, we intend to pre-tokenize such headers and include the
token sequence within the prebuilt module representation.
A header with the exclude
specifier is excluded from the module. It will not be included when the module is built, nor will it be considered to be part of the module, even if an umbrella
header or directory would otherwise make it part of the module.
Example: The C header assert.h
is an excellent candidate for a textual header, because it is meant to be included multiple times (possibly with different NDEBUG
settings). However, declarations within it should typically be split into a separate modular header.
module std [system] { textual header "assert.h" }
A given header shall not be referenced by more than one header-declaration.
Two header-declarations, or a header-declaration and a #include
, are
considered to refer to the same file if the paths resolve to the same file
and the specified header-attrs (if any) match the attributes of that file,
even if the file is named differently (for instance, by a relative path or
via symlinks).
Note
The use of header-attrs avoids the need for Clang to speculatively
stat
every header referenced by a module map. It is recommended that
header-attrs only be used in machine-generated module maps, to avoid
mismatches between attribute values and the corresponding files.
Umbrella directory declaration
An umbrella directory declaration specifies that all of the headers in the specified directory should be included within the module.
umbrella-dir-declaration:
umbrella
string-literal
The string-literal refers to a directory. When the module is built, all of the header files in that directory (and its subdirectories) are included in the module.
An umbrella-dir-declaration shall not refer to the same directory as the location of an umbrella header-declaration. In other words, only a single kind of umbrella can be specified for a given directory.
Note
Umbrella directories are useful for libraries that have a large number of headers but do not have an umbrella header.
Submodule declaration
Submodule declarations describe modules that are nested within their enclosing module.
submodule-declaration: module-declaration inferred-submodule-declaration
A submodule-declaration that is a module-declaration is a nested module. If the module-declaration has a framework
specifier, the enclosing module shall have a framework
specifier; the submodule's contents shall be contained within the subdirectory Frameworks/SubName.framework
, where SubName
is the name of the submodule.
A submodule-declaration that is an inferred-submodule-declaration describes a set of submodules that correspond to any headers that are part of the module but are not explicitly described by a header-declaration.
inferred-submodule-declaration:explicit
optframework
optmodule
'*' attributesopt '{' inferred-submodule-member* '}' inferred-submodule-member:export
'*'
A module containing an inferred-submodule-declaration shall have either an umbrella header or an umbrella directory. The headers to which the inferred-submodule-declaration applies are exactly those headers included by the umbrella header (transitively) or included in the module because they reside within the umbrella directory (or its subdirectories).
For each header included by the umbrella header or in the umbrella directory that is not named by a header-declaration, a module declaration is implicitly generated from the inferred-submodule-declaration. The module will:
- Have the same name as the header (without the file extension)
- Have the
explicit
specifier, if the inferred-submodule-declaration has theexplicit
specifier - Have the
framework
specifier, if the inferred-submodule-declaration has theframework
specifier - Have the attributes specified by the inferred-submodule-declaration
- Contain a single header-declaration naming that header
- Contain a single export-declaration
export *
, if the inferred-submodule-declaration contains the inferred-submodule-memberexport *
Example: If the subdirectory "MyLib" contains the headers A.h
and B.h
, then the following module map:
module MyLib { umbrella "MyLib" explicit module * { export * } }
is equivalent to the (more verbose) module map:
module MyLib { explicit module A { header "A.h" export * } explicit module B { header "B.h" export * } }
Export declaration
An export-declaration specifies which imported modules will automatically be re-exported as part of a given module's API.
export-declaration:
export
wildcard-module-id
wildcard-module-id:
identifier
'*'
identifier '.' wildcard-module-id
The export-declaration names a module or a set of modules that will be re-exported to any translation unit that imports the enclosing module. Each imported module that matches the wildcard-module-id up to, but not including, the first *
will be re-exported.
Example: In the following example, importing MyLib.Derived
also provides the API for MyLib.Base
:
module MyLib { module Base { header "Base.h" } module Derived { header "Derived.h" export Base } }
Note that, if Derived.h
includes Base.h
, one can simply use a wildcard export to re-export everything Derived.h
includes:
module MyLib { module Base { header "Base.h" } module Derived { header "Derived.h" export * } }
Note
The wildcard export syntax export *
re-exports all of the
modules that were imported in the actual header file. Because
#include
directives are automatically mapped to module imports,
export *
provides the same transitive-inclusion behavior
provided by the C preprocessor, e.g., importing a given module
implicitly imports all of the modules on which it depends.
Therefore, liberal use of export *
provides excellent backward
compatibility for programs that rely on transitive inclusion (i.e.,
all of them).
Re-export Declaration
An export-as-declaration specifies that the current module will have its interface re-exported by the named module.
export-as-declaration:
export_as
identifier
The export-as-declaration names the module that the current module will be re-exported through. Only top-level modules can be re-exported, and any given module may only be re-exported through a single module.
Example: In the following example, the module MyFrameworkCore
will be re-exported via the module MyFramework
:
module MyFrameworkCore { export_as MyFramework }
Use declaration
A use-declaration specifies another module that the current top-level module intends to use. When the option -fmodules-decluse is specified, a module can only use other modules that are explicitly specified in this way.
use-declaration:
use
module-id
Example: In the following example, use of A from C is not declared, so will trigger a warning.
module A { header "a.h" } module B { header "b.h" } module C { header "c.h" use B }
When compiling a source file that implements a module, use the option
-fmodule-name=module-id
to indicate that the source file is logically part
of that module.
The compiler at present only applies restrictions to the module directly being built.
Link declaration
A link-declaration specifies a library or framework against which a program should be linked if the enclosing module is imported in any translation unit in that program.
link-declaration:link
framework
opt string-literal
The string-literal specifies the name of the library or framework against which the program should be linked. For example, specifying "clangBasic" would instruct the linker to link with -lclangBasic
for a Unix-style linker.
A link-declaration with the framework
specifies that the linker should link against the named framework, e.g., with -framework MyFramework
.
Note
Automatic linking with the link
directive is not yet widely
implemented, because it requires support from both the object file
format and the linker. The notion is similar to Microsoft Visual
Studio's #pragma comment(lib...)
.
Configuration macros declaration
The config-macros-declaration specifies the set of configuration macros that have an effect on the API of the enclosing module.
config-macros-declaration:
config_macros
attributesopt config-macro-listopt
config-macro-list:
identifier (',' identifier)*
Each identifier in the config-macro-list specifies the name of a macro. The compiler is required to maintain different variants of the given module for differing definitions of any of the named macros.
A config-macros-declaration shall only be present on a top-level module, i.e., a module that is not nested within an enclosing module.
The exhaustive
attribute specifies that the list of macros in the config-macros-declaration is exhaustive, meaning that no other macro definition is intended to have an effect on the API of that module.
Note
The exhaustive
attribute implies that any macro definitions
for macros not listed as configuration macros should be ignored
completely when building the module. As an optimization, the
compiler could reduce the number of unique module variants by not
considering these non-configuration macros. This optimization is not
yet implemented in Clang.
A translation unit shall not import the same module under different definitions of the configuration macros.
Note
Clang implements a weak form of this requirement: the definitions
used for configuration macros are fixed based on the definitions
provided by the command line. If an import occurs and the definition
of any configuration macro has changed, the compiler will produce a
warning (under the control of -Wconfig-macros
).
Example: A logging library might provide different API (e.g., in the form of different definitions for a logging macro) based on the NDEBUG
macro setting:
module MyLogger { umbrella header "MyLogger.h" config_macros [exhaustive] NDEBUG }
Conflict declarations
A conflict-declaration describes a case where the presence of two different modules in the same translation unit is likely to cause a problem. For example, two modules may provide similar-but-incompatible functionality.
conflict-declaration:
conflict
module-id ',' string-literal
The module-id of the conflict-declaration specifies the module with which the enclosing module conflicts. The specified module shall not have been imported in the translation unit when the enclosing module is imported.
The string-literal provides a message to be provided as part of the compiler diagnostic when two modules conflict.
Note
Clang emits a warning (under the control of -Wmodule-conflict
)
when a module conflict is discovered.
Example:
module Conflicts { explicit module A { header "conflict_a.h" conflict B, "we just don't like B" } module B { header "conflict_b.h" } }
Attributes
Attributes are used in a number of places in the grammar to describe specific behavior of other declarations. The format of attributes is fairly simple.
attributes: attribute attributesopt attribute: '[' identifier ']'
Any identifier can be used as an attribute, and each declaration specifies what attributes can be applied to it.
Private Module Map Files
Module map files are typically named module.modulemap
and live
either alongside the headers they describe or in a parent directory of
the headers they describe. These module maps typically describe all of
the API for the library.
However, in some cases, the presence or absence of particular headers
is used to distinguish between the "public" and "private" APIs of a
particular library. For example, a library may contain the headers
Foo.h
and Foo_Private.h
, providing public and private APIs,
respectively. Additionally, Foo_Private.h
may only be available on
some versions of library, and absent in others. One cannot easily
express this with a single module map file in the library:
module Foo { header "Foo.h" ... } module Foo_Private { header "Foo_Private.h" ... }
because the header Foo_Private.h
won't always be available. The
module map file could be customized based on whether
Foo_Private.h
is available or not, but doing so requires custom
build machinery.
Private module map files, which are named module.private.modulemap
(or, for backward compatibility, module_private.map
), allow one to
augment the primary module map file with an additional modules. For
example, we would split the module map file above into two module map
files:
/* module.modulemap */
module Foo {
header "Foo.h"
}
/* module.private.modulemap */
module Foo_Private {
header "Foo_Private.h"
}
When a module.private.modulemap
file is found alongside a
module.modulemap
file, it is loaded after the module.modulemap
file. In our example library, the module.private.modulemap
file
would be available when Foo_Private.h
is available, making it
easier to split a library's public and private APIs along header
boundaries.
When writing a private module as part of a framework, it's recommended that:
- Headers for this module are present in the
PrivateHeaders
framework subdirectory. - The private module is defined as a top level module with the name of the
public framework prefixed, like
Foo_Private
above. Clang has extra logic to work with this naming, usingFooPrivate
orFoo.Private
(submodule) trigger warnings and might not work as expected.
Modularizing a Platform
To get any benefit out of modules, one needs to introduce module maps for software libraries starting at the bottom of the stack. This typically means introducing a module map covering the operating system's headers and the C standard library headers (in /usr/include
, for a Unix system).
The module maps will be written using the module map language, which provides the tools necessary to describe the mapping between headers and modules. Because the set of headers differs from one system to the next, the module map will likely have to be somewhat customized for, e.g., a particular distribution and version of the operating system. Moreover, the system headers themselves may require some modification, if they exhibit any anti-patterns that break modules. Such common patterns are described below.
- Macro-guarded copy-and-pasted definitions
-
System headers vend core types such as
size_t
for users. These types are often needed in a number of system headers, and are almost trivial to write. Hence, it is fairly common to see a definition such as the following copy-and-pasted throughout the headers:#ifndef _SIZE_T #define _SIZE_T typedef __SIZE_TYPE__ size_t; #endif
Unfortunately, when modules compiles all of the C library headers together into a single module, only the first actual type definition of
size_t
will be visible, and then only in the submodule corresponding to the lucky first header. Any other headers that have copy-and-pasted versions of this pattern will not have a definition ofsize_t
. Importing the submodule corresponding to one of those headers will therefore not yieldsize_t
as part of the API, because it wasn't there when the header was parsed. The fix for this problem is either to pull the copied declarations into a common header that gets included everywheresize_t
is part of the API, or to eliminate the#ifndef
and redefine thesize_t
type. The latter works for C++ headers and C11, but will cause an error for non-modules C90/C99, where redefinition oftypedefs
is not permitted. - Conflicting definitions
- Different system headers may provide conflicting definitions for various macros, functions, or types. These conflicting definitions don't tend to cause problems in a pre-modules world unless someone happens to include both headers in one translation unit. Since the fix is often simply "don't do that", such problems persist. Modules requires that the conflicting definitions be eliminated or that they be placed in separate modules (the former is generally the better answer).
- Missing includes
- Headers are often missing
#include
directives for headers that they actually depend on. As with the problem of conflicting definitions, this only affects unlucky users who don't happen to include headers in the right order. With modules, the headers of a particular module will be parsed in isolation, so the module may fail to build if there are missing includes. - Headers that vend multiple APIs at different times
- Some systems have headers that contain a number of different kinds of API definitions, only some of which are made available with a given include. For example, the header may vend
size_t
only when the macro__need_size_t
is defined before that header is included, and also vendwchar_t
only when the macro__need_wchar_t
is defined. Such headers are often included many times in a single translation unit, and will have no include guards. There is no sane way to map this header to a submodule. One can either eliminate the header (e.g., by splitting it into separate headers, one per actual API) or simplyexclude
it in the module map.
To detect and help address some of these problems, the clang-tools-extra
repository contains a modularize
tool that parses a set of given headers and attempts to detect these problems and produce a report. See the tool's in-source documentation for information on how to check your system or library headers.
Future Directions
Modules support is under active development, and there are many opportunities remaining to improve it. Here are a few ideas:
- Detect unused module imports
- Unlike with
#include
directives, it should be fairly simple to track whether a directly-imported module has ever been used. By doing so, Clang can emitunused import
orunused #include
diagnostics, including Fix-Its to remove the useless imports/includes. - Fix-Its for missing imports
- It's fairly common for one to make use of some API while writing code, only to get a compiler error about "unknown type" or "no function named" because the corresponding header has not been included. Clang can detect such cases and auto-import the required module, but should provide a Fix-It to add the import.
- Improve modularize
- The modularize tool is both extremely important (for deployment) and extremely crude. It needs better UI, better detection of problems (especially for C++), and perhaps an assistant mode to help write module maps for you.
Where To Learn More About Modules
The Clang source code provides additional information about modules:
clang/lib/Headers/module.modulemap
- Module map for Clang's compiler-specific header files.
clang/test/Modules/
- Tests specifically related to modules functionality.
clang/include/clang/Basic/Module.h
- The
Module
class in this header describes a module, and is used throughout the compiler to implement modules. clang/include/clang/Lex/ModuleMap.h
- The
ModuleMap
class in this header describes the full module map, consisting of all of the module map files that have been parsed, and providing facilities for looking up module maps and mapping between modules and headers (in both directions). - PCHInternals
- Information about the serialized AST format used for precompiled headers and modules. The actual implementation is in the
clangSerialization
library.
[1] | Automatic linking against the libraries of modules requires specific linker support, which is not widely available. |
[2] | There are certain anti-patterns that occur in headers, particularly system headers, that cause problems for modules. The section Modularizing a Platform describes some of them. |
[3] | The second instance is actually a new thread within the current process, not a separate process. However, the original compiler instance is blocked on the execution of this thread. |
[4] | The preprocessing context in which the modules are parsed is actually dependent on the command-line options provided to the compiler, including the language dialect and any -D options. However, the compiled modules for different command-line options are kept distinct, and any preprocessor directives that occur within the translation unit are ignored. See the section on the Configuration macros declaration for more information. |