GvrDropdown.cs
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//-----------------------------------------------------------------------
// <copyright file="GvrDropdown.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0(the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using System.Collections;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>Dropdown UI component that works with the GvrRaycasters.</summary>
/// <remarks>
/// This is a workaround for the fact that the Dropdown component doesn't work with custom
/// raycasters because it internally adds two GraphicRaycasters.
/// </remarks>
[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrDropdown")]
public class GvrDropdown : Dropdown
{
private GameObject currentBlocker;
/// <inheritdoc/>
public override void OnPointerClick(PointerEventData eventData)
{
base.OnPointerClick(eventData);
FixTemplateAndBlockerRaycasters();
}
/// <inheritdoc/>
public override void OnSubmit(BaseEventData eventData)
{
base.OnSubmit(eventData);
FixTemplateAndBlockerRaycasters();
}
/// <inheritdoc/>
protected override GameObject CreateBlocker(Canvas rootCanvas)
{
currentBlocker = base.CreateBlocker(rootCanvas);
return currentBlocker;
}
/// <inheritdoc/>
protected override GameObject CreateDropdownList(GameObject template)
{
GameObject dropdown = base.CreateDropdownList(template);
FixRaycaster(dropdown, false);
return dropdown;
}
private static T GetOrAddComponent<T>(GameObject go,
out bool addedComponent) where T : Component
{
T comp = go.GetComponent<T>();
addedComponent = false;
if (!comp)
{
comp = go.AddComponent<T>();
addedComponent = true;
}
return comp;
}
private void FixTemplateAndBlockerRaycasters()
{
if (template != null)
{
FixRaycaster(template.gameObject, false);
}
FixRaycaster(currentBlocker, true);
}
private void FixRaycaster(GameObject go, bool shouldCopyProperties)
{
if (go == null)
{
return;
}
GraphicRaycaster oldRaycaster = go.GetComponent<GraphicRaycaster>();
Destroy(oldRaycaster);
bool addedRaycaster;
GvrPointerGraphicRaycaster raycaster;
raycaster = GetOrAddComponent<GvrPointerGraphicRaycaster>(go, out addedRaycaster);
if (shouldCopyProperties)
{
GvrPointerGraphicRaycaster templateRaycaster = GetTemplateRaycaster();
if (addedRaycaster && templateRaycaster != null)
{
CopyRaycasterProperties(templateRaycaster, raycaster);
}
}
}
private GvrPointerGraphicRaycaster GetTemplateRaycaster()
{
if (template == null)
{
return null;
}
return template.GetComponent<GvrPointerGraphicRaycaster>();
}
private void CopyRaycasterProperties(GvrPointerGraphicRaycaster source,
GvrPointerGraphicRaycaster dest)
{
if (source == null || dest == null)
{
return;
}
dest.blockingMask = source.blockingMask;
dest.blockingObjects = source.blockingObjects;
dest.ignoreReversedGraphics = source.ignoreReversedGraphics;
}
}