DummyKeyboardProvider.cs
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//-----------------------------------------------------------------------
// <copyright file="DummyKeyboardProvider.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using UnityEngine;
namespace Gvr.Internal
{
class DummyKeyboardProvider : IKeyboardProvider
{
private KeyboardState dummyState = new KeyboardState();
internal DummyKeyboardProvider()
{
}
public void ReadState(KeyboardState outState)
{
outState.CopyFrom(dummyState);
}
public void OnPause()
{
}
public void OnResume()
{
}
public void UpdateData()
{
}
public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport)
{
}
public void Hide()
{
}
public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance,
Matrix4x4 model)
{
}
public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent)
{
return true;
}
public void SetInputMode(GvrKeyboardInputMode mode)
{
}
public string EditorText { get; set; }
}
}