KeyboardProviderFactory.cs
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//-----------------------------------------------------------------------
// <copyright file="KeyboardProviderFactory.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using UnityEngine;
namespace Gvr.Internal
{
/// Factory that provides a concrete implementation of IKeyboardProvider for the
/// current platform.
static class KeyboardProviderFactory
{
static internal IKeyboardProvider CreateKeyboardProvider(GvrKeyboard owner)
{
// Use emulator in editor.
#if UNITY_EDITOR
return new EmulatorKeyboardProvider();
#elif UNITY_ANDROID
// Running on an Android device.
return new AndroidNativeKeyboardProvider();
#else
// Other platforms not supported, including iOS and Unity versions w/o the native integraiton.
Debug.LogWarning("GVR Keyboard not supported on " + Application.platform);
return new DummyKeyboardProvider();
#endif // UNITY_EDITOR
}
}
}