HeadsetState.cs
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//-----------------------------------------------------------------------
// <copyright file="HeadsetState.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using UnityEngine;
using System;
using Gvr;
/// @cond
namespace Gvr.Internal
{
// Internal representation of state for the headset.
public struct HeadsetState
{
internal GvrEventType eventType;
internal int eventFlags;
internal long eventTimestampNs;
// Maps to gvr_clock_time_point monotonic_systemtime_nanos.
// Recenter event data.
internal GvrRecenterEventType recenterEventType;
internal uint recenterEventFlags;
internal Vector3 recenteredPosition;
internal Quaternion recenteredRotation;
/// <summary>
/// An initialization method for this struct to set its values to their defaults.
/// </summary>
public void Initialize()
{
eventType = GvrEventType.Invalid;
eventFlags = 0;
eventTimestampNs = 0;
recenterEventType = GvrRecenterEventType.Invalid;
recenterEventFlags = 0;
recenteredPosition = Vector3.zero;
recenteredRotation = Quaternion.identity;
}
}
}
// namespace Gvr.Internal
/// @endcond