IControllerProvider.cs
2.02 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
//-----------------------------------------------------------------------
// <copyright file="IControllerProvider.cs" company="Google Inc.">
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using System;
/// @cond
namespace Gvr.Internal
{
/// Internal interface that abstracts an implementation of a controller.
///
/// Each platform has a different concrete implementation of a Controller Provider.
/// For example, if running on the Unity Editor, we use an implementation that
/// communicates with the controller emulator via USB or WiFi. If running on a real
/// Android device, we use an implementation that uses the underlying Daydream controller API.
interface IControllerProvider : IDisposable
{
/// True if controller has battery status support.
bool SupportsBatteryStatus { get; }
/// Reads the number of controllers the system is configured to use. This does not
/// indicate the number of currently connected controllers.
int MaxControllerCount { get; }
/// Notifies the controller provider that the application has paused.
void OnPause();
/// Notifies the controller provider that the application has resumed.
void OnResume();
/// Reads the controller's current state and stores it in outState.
void ReadState(ControllerState outState, int controller_id);
}
}
/// @endcond